Post mortem

So I should make a post mortem over my game:
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=5952

http://www.ludumdare.com/compo/wp-content/compo2/201083/5952-shot0.png

What went right?

  • I figured out how to work with the physics engine Box2D, and how to combine it with my game library, CinderLib.
  • I sorta-finished everything I wanted to finish, and I technically had time to spare.
  • I have a functional, albeit simple, level editor.
  • The gameplay idea was pretty ok

What went wrong?

  • Motivation. It’s not that I didn’t enjoy making the game, but I can’t seem to keep myself loaded up for the entire weekend.
  • I couldn’t be bothered to polish much due to motivation. The game is too easy because of that, it’s more of a physics sandbox than an actual game.
  • No sound, little variation, all because of motivational issues.
  • The excecution of the game isn’t very good

Source: ludumdare.com archive

Found a bug?
Tell us on Discord