This is a first person interactive short story. I wanted to use it as a prologue to a larger game I'm working on, called Lens, which is very different than this. Some may argue that this isn't a "game" (similar to Dear Esther), but either way, it's an interactive experience. It's something I've wanted to do for a while, so I went for it!
The character thinks he's doing something good, but it turns out his actions were villain-ness, causing loss for everyone, even himself.
The game tells the story of the shattering of the Lens, an artifact that allows two worlds to interact with each other. The character of the story, seeks to shatter the Lens, forever sealing off the worlds from each other, returning to more peaceful times. However, this action had dire consequences, and it turns out... He was the villain after all.
The controls are easy, WASD to move, and mouse to look around.
Thank you for playing!
*All assets were created by myself, are open source, or from the Unity Asset store.
I feel like this is an advertisement more than a game. That said, the graphics and sound are good, and the story seems interesting, but... I wouldn't exactly call it interactive. You could have made it a video and I would have enjoyed it more. As it was, the movement was slow and seemed to drag on. And I got stuck near the mirror.
Reminded me of The Graveyard... And like that game: there's little interactivity so it's not really a game. But good job, nonetheless. The assets are pretty good looking and there seems to be something to the story but I couldn't quite make it?
Cool experience, great narative voice. The mood is realy heavy witch is good. On technical side, i think the foggy particle effect move too much when the camera move.
The environment you created here is one of the best I've seen in this contest. A little less mouse sensitivity and maybe some wasd controls and this would have been a slightly smoother experience.
it isnt a game -- it really is just a prologue to something larger. in that respect it's caught my interest; but as a standalone it doesn't have the substance to compete with the other much-less-stunning-to-look-at entries.
Yeah, I can not really say that this is a game either but I liked Linger In Shadows from Plastic too so...
I felt like I stuck in something at the portal or what. Visually everything is in place but I think the walking noise kills it a little and music is very loud I can hardly hear the voice in my head. :) Maybe frequencies are racing in it.
It should be a Jam entry . . .BUT it was very pretty, very good mood, good music. All of this reminded me of Myst. Makes me curious of your game. Does it have puzzles?
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Minor quibble - this should be a Jam entry if you're using assets you didn't create, even if they're free. I've made that mistake myself :)
I felt like I stuck in something at the portal or what. Visually everything is in place but I think the walking noise kills it a little and music is very loud I can hardly hear the voice in my head. :) Maybe frequencies are racing in it.
Makes me curious of your game. Does it have puzzles?