
Like a Boss
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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LIKE A BOSS
Ever wondered what it felt like waiting for that special someone to assault your hidden skull-shaped fortress in a remote deserted island?
Prepare to find out!
This is by far my most complete LD game I've done so far; I had a blast making it, and basically made the project in about 24 hours. (Had a bunch of other stuff to do)
*INSTRUCTIONS*
Mouse moves your view. Click to interact with buttons that correspond to deadly traps! Watch fools die from the comfort of your EZ-chair! The player will win the game if you let him! As per tradition, this is the only condition where you will see the credits! ;)
I hope everyone enjoys the game! I really enjoyed making it!
And check out http://www.cookingwithunity.com for Unity tutorials and other game development related media!
P.S. I ended up using the Unity Pro 4 trial for this game; that's how I got the Render Targets working. Was a lot of fun to work with that feature!
P.P.S.: Tripod joke in the credits is due to the fact that my friend Phil held my camera to take 3 pictures of me. Hopefully this still counts for LD48. ;)
LIKE A BOSS
Ever wondered what it felt like waiting for that special someone to assault your hidden skull-shaped fortress in a remote deserted island?
Prepare to find out!
This is by far my most complete LD game I've done so far; I had a blast making it, and basically made the project in about 24 hours. (Had a bunch of other stuff to do)
*INSTRUCTIONS*
Mouse moves your view. Click to interact with buttons that correspond to deadly traps! Watch fools die from the comfort of your EZ-chair! The player will win the game if you let him! As per tradition, this is the only condition where you will see the credits! ;)
I hope everyone enjoys the game! I really enjoyed making it!
And check out http://www.cookingwithunity.com for Unity tutorials and other game development related media!
P.S. I ended up using the Unity Pro 4 trial for this game; that's how I got the Render Targets working. Was a lot of fun to work with that feature!
P.P.S.: Tripod joke in the credits is due to the fact that my friend Phil held my camera to take 3 pictures of me. Hopefully this still counts for LD48. ;)