
Ludum Dare #25compo
Mad Princess
---STORY---
There is a story of a beautiful princess trapped in the castle of a horrible demon. Many brave warriors have fallen
trying to face the dangerous traps of the castle to save the princess!
The truth, however, is much more darker: The master of the castle is no one but the princess herself!
She uses terrible dark magic to set traps for the hapless heroes who invade the castle,
and then uses their blood to create more deadly traps for new heroes who dare to set their foot in the castle!
Mad Princess is a tower defence type of game. You control the princess,
who uses blood as currency, to set up different traps from spiky floors to
crossbow sentries to kill the invading heroes!
The heroes travel in sideway 2D view in the halls of the castle,
trying to reach the princess. If that happens, she is forcefully saved and probably married, or worse, taken to some mental care institution
---CONTROLS---
Use mouse to play, select different traps by picking their icons from the top screen and then place them down in the battlefield.
Press R to restart current Stage and Esc to return to main menu. Note that this will restart the whole game.
Press P to pause and unpause
Use + and - to adjust volume and 0 to mute/unmute.
---TRAPS---
First trap is the Bombs, you can spawn them pretty much anywhere by just clicking empty space. They are cheap and pretty powerful, but be careful though, because they start rolling around easily and will blow up your traps if they happen to collide.
Second trap is the Spike Carpet, it falls on the ground and will sap the health of anyone who steps on it except Agile enemies. The invading heroes cannot attack it, but be careful when placing it, because it breaks if it touches other traps.
The third trap is the Wall, well, it is not really a trap, but a strong brick wall, that will halt the travel of the heroes until they manage the break it. Agile enemies can run through it with no harm though. The Wall will break any traps that collide with it.
The fourth trap is the Crossbow, it's an automatic sentry that will shoot arrows at the invaders. It's also a bit like the Wall, and will halt the heroes, but only briefly, because it's not as sturdy as the Wall. Agile enemies can also pass through it with no harm but they can still be hit with arrows.
The fifth and final trap is the Chain Ball, it spins in place in a round arc. It's very powerful, but it will destroy any traps it happens to smash into so be careful when placing it.
There is a story of a beautiful princess trapped in the castle of a horrible demon. Many brave warriors have fallen
trying to face the dangerous traps of the castle to save the princess!
The truth, however, is much more darker: The master of the castle is no one but the princess herself!
She uses terrible dark magic to set traps for the hapless heroes who invade the castle,
and then uses their blood to create more deadly traps for new heroes who dare to set their foot in the castle!
Mad Princess is a tower defence type of game. You control the princess,
who uses blood as currency, to set up different traps from spiky floors to
crossbow sentries to kill the invading heroes!
The heroes travel in sideway 2D view in the halls of the castle,
trying to reach the princess. If that happens, she is forcefully saved and probably married, or worse, taken to some mental care institution
---CONTROLS---
Use mouse to play, select different traps by picking their icons from the top screen and then place them down in the battlefield.
Press R to restart current Stage and Esc to return to main menu. Note that this will restart the whole game.
Press P to pause and unpause
Use + and - to adjust volume and 0 to mute/unmute.
---TRAPS---
First trap is the Bombs, you can spawn them pretty much anywhere by just clicking empty space. They are cheap and pretty powerful, but be careful though, because they start rolling around easily and will blow up your traps if they happen to collide.
Second trap is the Spike Carpet, it falls on the ground and will sap the health of anyone who steps on it except Agile enemies. The invading heroes cannot attack it, but be careful when placing it, because it breaks if it touches other traps.
The third trap is the Wall, well, it is not really a trap, but a strong brick wall, that will halt the travel of the heroes until they manage the break it. Agile enemies can run through it with no harm though. The Wall will break any traps that collide with it.
The fourth trap is the Crossbow, it's an automatic sentry that will shoot arrows at the invaders. It's also a bit like the Wall, and will halt the heroes, but only briefly, because it's not as sturdy as the Wall. Agile enemies can also pass through it with no harm but they can still be hit with arrows.
The fifth and final trap is the Chain Ball, it spins in place in a round arc. It's very powerful, but it will destroy any traps it happens to smash into so be careful when placing it.
Genres: strategy
Comments95

Nimphomaniak17 Dec 2012, 03:32
Great game!

Suese17 Dec 2012, 03:38
Solid

vrav17 Dec 2012, 03:46
Enjoyed it! The music is great. Love how the humor meshes with the dark atmosphere.

solidplasma17 Dec 2012, 04:29
Very well made, but I had trouble with the bombs.

rvmook17 Dec 2012, 05:47
Nice take on the theme. The levels are just hard enough to try a couple of times without getting frustrated. It would be nice if the princess could take at least one hit. Not really any room for errors now. Anyway, I liked the game

RipX17 Dec 2012, 09:21
Really like this game. Had some issues deploying weapons which made it a little frustrating but nice graphics, great sound and well polished.

tinytouchtales17 Dec 2012, 10:22
Bravo! Well Done!
blackarm17 Dec 2012, 12:17
However, visually it is nice and the idea is good. Very much like how you used Peach as the villain.
blackarm17 Dec 2012, 12:17
The second wave was obnoxious.
Also, after killing an enemy pushing the princess, she is still pushed off the screen to death.
Also, after killing an enemy pushing the princess, she is still pushed off the screen to death.
wallmasterr17 Dec 2012, 13:55
soo addictive, and hard, and gltich at memnets u need it not to be , grr, :D

Kickerua17 Dec 2012, 17:35
The best game I've played.

amidos200617 Dec 2012, 17:51
Woooow nice its hard but new :)
BlockBrains17 Dec 2012, 19:25
Very well executed. Lovely balance between fun and gruesomeness :)Pretty art!

Gornova17 Dec 2012, 20:24
I love this game, well made and following creation is a plus. Well done!

Nanofus17 Dec 2012, 21:53
This game is awesome :D Quite difficult (particularly the bombs are tricky to use) but the graphics and sounds are very amazing.

Rex Peppers17 Dec 2012, 22:20
Great job!
iandioch17 Dec 2012, 22:20
Really liked it. The bomb level was a pain (do you need to hit with every single bomb?) but the concept is nice and the graphics were great. The music wasn't too shabby either :P
I did find the ability to place traps during the win/lose screen a bit odd though.
I did find the ability to place traps during the win/lose screen a bit odd though.
Sim17 Dec 2012, 23:13
Really fun game. Good graphics and music too, nothing to complain about.
kewry18 Dec 2012, 04:56
Awesome game
nickworks18 Dec 2012, 08:13
Nice aesthetics!
SiENcE18 Dec 2012, 09:11
The pxeil graphics are great! The mouse handling is a bit too slow for the fast heroes. All in all Well Done!

Colapsydo18 Dec 2012, 09:26
Nice work on the various characteristics of traps and enemies.
matthias_zarzecki18 Dec 2012, 09:45
This is lovely! Love the music and visuals. Gameplay is fun too, but ramps up way to hard in level 2.

shaneshanekavanagh18 Dec 2012, 12:09
Nice difficulty. It made me press R more than a few times!
KWL_TW18 Dec 2012, 15:24
Awesome pixel art!
pythong18 Dec 2012, 18:12
loooooooooved the art

FinalMirage18 Dec 2012, 21:36
Very cool art style. Gameplay is addicting, nicely done.

SecondDimension18 Dec 2012, 23:09
Definitely a cool idea and fits well with the theme. The art style is great
Cake&Code19 Dec 2012, 00:48
Great game!!! I love the attention to detail, like the Princess's face as she's being dragged out. I had the same thing happen that others commented on, where i killed the last hero during the dragging out phase and it was confused whether I won or lost. Awesome overall though, I had a lot of fun playing.
Scott McBee19 Dec 2012, 05:34
Fantastic. Great all around. With more polish, bug fixing, and content, I'd pay for this game.
The second wave was overly difficult, but this is one of the few 5's I've rated so far.
The second wave was overly difficult, but this is one of the few 5's I've rated so far.

hannardynamite19 Dec 2012, 09:42
Graphics - awesome. Music - awesome. This game - awesome.
Just to nitpick, the bombs felt a tad slow to detonate. But maybe that's just because I like insta-explosions.
Very, very good game though.
Just to nitpick, the bombs felt a tad slow to detonate. But maybe that's just because I like insta-explosions.
Very, very good game though.

monomanio19 Dec 2012, 13:13
Very nice! Loving the art, and the gameplay is familiar and coherent.

Tifu19 Dec 2012, 13:28
The agile enemies seem a tad overpowered D:
That and no room for error made me just give up on the level where you have spikes and bombs to defeat those guys =/
Was enjoying up to that point, love the graphics.
That and no room for error made me just give up on the level where you have spikes and bombs to defeat those guys =/
Was enjoying up to that point, love the graphics.
muratcelik19 Dec 2012, 14:32
game idea and graphics are great.
DragonKN19 Dec 2012, 16:20
nice job

deepnight19 Dec 2012, 17:10
Ok you are definitely my fav in this LD °_°
I totally loved your game and played it through the end (which something I rarely do in LD).
Gameplay is great: it seems pretty simple & basic at first but every level has the perfect balance between frustration & reward.
Excellent job :)
I totally loved your game and played it through the end (which something I rarely do in LD).
Gameplay is great: it seems pretty simple & basic at first but every level has the perfect balance between frustration & reward.
Excellent job :)

bach19 Dec 2012, 19:51
Fantastic entry! Really don't have anything to criticise. Really well done for 48hrs.
Hatscat19 Dec 2012, 19:52
Great art! love the music! but a little too hard for me ^^
YopSolo19 Dec 2012, 19:55
fun, challenging and really good gfx !

Pitoum19 Dec 2012, 20:00
Very very cool entry! Spent a lot of time on it :) And the music is pretty cool too!
I'm really impressed!
I'm really impressed!
awppy19 Dec 2012, 20:04
I actually found this to be a bit frustrating. Having to click at the top to change weapons is very inconvenient; being able to quickly switch traps via numbers on the keyboard would allow for better micromanaging. Placing a trap too close to another trap/the princess results in the trap being destroyed, and I did that by accident fairly often.
The agile characters are a bit much to deal with. Running by spike traps and crossbows is fine, but bypassing walls renders the wall pretty much pointless
A few minor tweaks and wider levels could really improve the game
The agile characters are a bit much to deal with. Running by spike traps and crossbows is fine, but bypassing walls renders the wall pretty much pointless
A few minor tweaks and wider levels could really improve the game

bompo19 Dec 2012, 20:07
Great sprites and awesome music!
GreenPixelDev19 Dec 2012, 21:11
Great art and music! A bit on the challenging side but there's nothing wrong with that :D Fantastic entry and with more features and levels, this could do well on touch devices!
Christina Antoinette Neofotistou19 Dec 2012, 21:18
Awesome, as expected. You rock :)

BNeutral19 Dec 2012, 21:18
Quite fun. Timing the bombs was a pain though.

cjgammon19 Dec 2012, 22:54
awesome! really solid game for 48 hrs.
bitwise-constructs19 Dec 2012, 23:05
Really great game, played for longer than I should have.
Joseph Miller19 Dec 2012, 23:10
Very solid. Feels like a finished project with tons of polish. The scope of the game is just right. You didn't overextend yourself, but it still feels like there is a lot of game there. A wider variety of level designs would've made it perfect.

AhNinniah20 Dec 2012, 00:33
You've done a great job indeed! I really like this game!
berareu20 Dec 2012, 00:36
That was pretty much great! Good job :)

lucky.luddite20 Dec 2012, 01:02
That title screen is awesome.

Codexus20 Dec 2012, 01:13
nice graphics, good gameplay but it relies a bit too much on precise timing.
Atomic20 Dec 2012, 01:44
Great in every aspect! The only issue I found is with the try again and next wave screens. There's something odd about the way they respond, not sure exactly what.
Still might be the best I've played up to now :)
Still might be the best I've played up to now :)
Andrey Pradun20 Dec 2012, 02:16
Very nice game! I like the idea :)
CappaGames20 Dec 2012, 02:32
Nice game. I liked the graphics, music and the gameplay. Had a little bit of trouble placing items, but overall a good game.
lukew2320 Dec 2012, 02:58
It was an original and well made game, and the only thing that killed the fun for me was the balancing of the traps and enemies, which is easily fixed. One tactic I found helpful against the agile enemies was to place a spiketrap and drop a bomb over it when the guy ran on top of it. This was a lot easier than timing the bomb. Extremely well made, good job.

zatyka20 Dec 2012, 03:33
I enjoyed it quite a bit. Very nice.

kato920 Dec 2012, 04:23
Really fun, polished game. Provided a nice challenge without being overbearing. The only issue I noticed is that the bombs are so cheap and powerful they basically become the easiest solution to every level. Still, great work!
bigbadwofl20 Dec 2012, 06:44
Good entry and fun to play. Well done on a polished game.

LeReveur20 Dec 2012, 06:48
Absolutely awesome !
Great job !
I loved this one ! :D
Great job !
I loved this one ! :D
atraxgames20 Dec 2012, 08:45
Great concept and well realized!
blackmagic20 Dec 2012, 08:47
Very nice,
lack of a little tutorial in the beginning but the game is well polished.
lack of a little tutorial in the beginning but the game is well polished.
evilseanbot20 Dec 2012, 09:03
The evil princess is an awesome character. I kept going "mwahahaha" between levels.
har_g20 Dec 2012, 13:10
nice nice nice game.
Zed20 Dec 2012, 13:49
Devilishly clever. I trust you'll be fleshing this out into something bigger?
tripleVisionGames20 Dec 2012, 20:35
Great graphics and music :D I think the side scrolling tower defence type idea works really well, was kind of what I was going for but I didn't quite get there!
DavidErosa20 Dec 2012, 23:54
Impressively well done!
adnzzzzZ21 Dec 2012, 01:43
Pretty nice graphics and decent music. It gets a bit frustrating at times (especially with the fast green dudes), but overall a solid nice game. Good job!
twotimingpete21 Dec 2012, 07:01
outstanding!

Edocentrique21 Dec 2012, 16:42
A tiny little bit hard, but really nice game !

chribbe122 Dec 2012, 17:13
Nice game, very good polish!
pereubu23 Dec 2012, 13:53
Damn this game is hard and frustrating x)
The gameplay is polished even if a bit repetitive, the aesthetic is great and feedbacks are great,I have nothing to say except i wanna use moar bombs D:
The gameplay is polished even if a bit repetitive, the aesthetic is great and feedbacks are great,I have nothing to say except i wanna use moar bombs D:

ncannasse23 Dec 2012, 20:56
Very good one, but quite frustrating : I wish the bomb timing was not that hard to get right !

beeglebug26 Dec 2012, 14:48
I think the walls shouldn't slide down slopes (one of them pushed me off the screen!)

CoffeeOnimal27 Dec 2012, 16:24
Took me a while to get to this one, glad I waited. Nice to play a complete well constructed game after a few imperfects or incompletes.
Looking forward to your post-compo version.
Looking forward to your post-compo version.

solkar28 Dec 2012, 17:35
I really liked it. Very well done. It's a pity because I can't vote in this entry.
naufr4g01 Jan 2013, 23:38
Very challenging game. Nice art, too! :) Maybe bombs need to explode more quickly.

wally20692 Jan 2013, 05:50
Second wave was just too obnoxious for my tastes.
lotusgame2 Jan 2013, 11:47
Nice game !! Really appreciate the differents gameplays, and graphics are cute. Well done !

ArkadyDracul2 Jan 2013, 11:51
Nice entry, really!

LTyrosine2 Jan 2013, 14:34
Nice game, a bit hard but very fun. Amazing music.

saguaro2 Jan 2013, 22:13
I love your princess! Great concept for the theme. The bombs were a little tricky.
dark_hunter3 Jan 2013, 09:00
Very nice idea! I like the graphics. Quite addictive and challenging!
refreshcreations3 Jan 2013, 16:13
I had great fun playing through this game, great level design at play here, nicely judged with the addition of new weaponry through the players progress! Also, the graphics and audio are ace!
TwilightFlandre3 Jan 2013, 17:13
Hard to say something that hasn't been stated already. The graphics and music are incredible. While the concept itself isn't unique to this Ludum Dare it definitely plays the best out of the couple dozen others I've played. I've followed the development of your post-compo version and any complaints I really had were fixed at this point. A very, very solid entry!

fishbrain3 Jan 2013, 17:30
Would have liked more responsiveness - but brilliant work! Great fun, great graphics and great style... I WON :)
Raptor853 Jan 2013, 18:01
My only real nitpick is when placing the traps some of them are hard to place or don't react quite like you'd think, it would be nice for more feedback during the trap placement.

ddionisio3 Jan 2013, 19:59
Pretty damn awesome game, and the post-compo is even more awesome. The post-compo pretty much resolved the quirkiness I found. Great work! I see you used cgMusic ;)
Jacic4 Jan 2013, 00:15
I finally got around to playing this. :p
Nice work! The original version gets quite hard!
Nice work! The original version gets quite hard!

azurenimbus5 Jan 2013, 03:44
Wow, really impressive effort, loved the game. Got really sucked in, even though this is not a type of game I generally play.
I was surprised that I got stuck in level 2, and had to do a little work to get the timing of the bombs right. But you have a very good eye for level design, and from your tweets I can tell the post-compo is even better. Can't wait to try it!
Great job!
I was surprised that I got stuck in level 2, and had to do a little work to get the timing of the bombs right. But you have a very good eye for level design, and from your tweets I can tell the post-compo is even better. Can't wait to try it!
Great job!

PaulSB5 Jan 2013, 21:17
Really solid, polished entry for sure; your pixel art is great as ever. The gameplay was solid but the difficulty in timing the bombs and such was pretty frustrating!
dragonfi6 Jan 2013, 17:39
And you made all this in 48h? The game is sufficiently long, fun and polished.
dragonfi6 Jan 2013, 17:49
Hehe, okay, almost rated the wrong version, but the LD entry is very good itself.

SonnyBone7 Jan 2013, 00:29
Awesome little game with a rad art style and nice progression. It's not too easy and not too hard. Music is rad and the game controls perfectly. Very nice work... and not just for 48 hours. You should be happy!







Minor nitpick: I wish it weren't possible to set traps during transitional states between levels (I kept accidentally clicking on them/setting off bombs during the "you win/try again" phase).