Due to the incredible popularity of Mothership: The Original, the developers at TDG! Studios were obliged (undoubtedly by gun point) to create a sequel. There was just one problem: everyone died in the first game when the Sun exploded, annihilating everyone the the solar system.
In a desperate attempt, one designer asked the question: "Can't we just make the same game from the Mothership's perspective?" And that is how Mothership: The Sequel came to be.
Controls are simple: The purple ship on the right is the Mothership. The green circles on the Mothership are your minions. Click on a minion and drag toward the Hero ship (left) and release. Continue doing this until the Hero is dead. Collect the health boxes in-between rounds by flinging Minions at them. Repeat until game is beaten.
A pretty basic idea, but entertaining nontheless. The game has a nice difficulty curve, and actually requires thinking to beat, rather than just minion-spamming. It's a little hard to pick up those health boxes in-between, making it even more challenging. I haven't gotten good enough at it to get too far yet, but it seems like a great game!
I enjoyed the idea of the draw line mechanic, but it felt to slow to use. Maybe that is just me though. Otherwise I enjoyed the variety and progression of the enemies. Oh, and the health packs weren't clear the first time I encountered them.
A game that works and with a challenge that gets harder after each lvl, thats nice :) I hope you port this to mobile, will be more fun on a touch screen !
This game is pretty fun to play, seems made for touch screen. Some small comments tho: I can allready hit an enemy before it is in view with the bullets i collect health with. Also the other way around, if an enemy is dead he still can kill me (may be intended) also i did not find a way to restart with out refreshing
Amazing game! I've tried to master it for about an hour. Maybe I should use a proper mouse rather than a touchpad... I think it's highly addicting, although I join blob's rage about Greyson :D Would really like to play it on android.
Turns out your game punishes people who don't use their browser fullscreen. I didn't find this out until I accidentally grabbed the edge of the window when trying to grab what I thought was the only bullet (the front one). I wonder how many other people just tried to play your game without seeing that screenshot and also had that problem? And what about people with lower resolution monitors?
@Crowbeak: Yeah, I had some issues with getting the full-screen web player to play nicely with fullscreen. If the windowed version is too small/large, you can do a ctrl+ or ctrl- to shrink/grow the screen (click on the whitespace around the game window to give focus to the browser).
I really like the idea of this. It begs to be played on a touch screen. I found the audio to be really irritating though, especially the relentless hero firing sound.
I've seen this idea a bunch during this LD, but this is probably the most unique implentation. I love that you can draw the path of hte bullets. It would be cool to have more options on how to draw (symmetry/reflection mode for example to fire more than one at a time). This idea definitely has potential, and did a good job of prototyping the concept. :)
Awesome!!!! Not an easy game, but lots of fun to fling minions at the good guy. Great graphics, ship names, music, AI behavior .... everything is great.
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I hope you port this to mobile, will be more fun on a touch screen !
I can allready hit an enemy before it is in view with the bullets i collect health with. Also the other way around, if an enemy is dead he still can kill me (may be intended)
also i did not find a way to restart with out refreshing
but i really liked the game play
@Blob: DAMN YOU FIRST, I'LL KILL YOU AGAIN.
There's also a later build that changes to 4:3, since that provides a more consistent resolution between the two: http://dl.dropbox.com/u/5071647/games/Mothership-TS/Mothership-TS.html
Really loved it.