
Namcap: Reverse Pacman
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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"It's a simple plan. We kill the pac-man."
The roles are reversed! In this game, you are the bad guy, controlling the ghosts in the game of Pacman. Which side is harder to play with?
Use the directional keys or ASDW to control the ghosts. Press 1-4 to change which ghost you control. Don't let Pacman eat all pellets!
Please let me know your high score when you comment!
KNOWN ISSUES:
* Many commenters complained about ghost selection (hard to know which ghost corresponds to which key). Post-compo version will feature a better ghost selection scheme inspired in the suggestions. Thank you!
* Pacman's AI is dumb. It will get stuck sometimes when it can't find a path to its desired coin. It completely ignores pellets. Still, it should give you a nice challenge.
* I had no time to implement increasing difficulty. So the game does NOT get more difficult as you kill Pacman.
* Someone reported a crash when pathfinding. I was not able to reproduce it.
CREDITS:
* Software: Java with Slick2d, programmed with Eclipse
* Graphics: Inkscape and The GIMP
* Fonts: "Joystix" font from the "Game Font Database": http://www.thealmightyguru.com/GameFonts/Series-Retro.html
* Sounds: Bfxr
* Music: Autotracker (I wanted to use darwin tunes, but couldn't get my computer to listen to it)
The roles are reversed! In this game, you are the bad guy, controlling the ghosts in the game of Pacman. Which side is harder to play with?
Use the directional keys or ASDW to control the ghosts. Press 1-4 to change which ghost you control. Don't let Pacman eat all pellets!
Please let me know your high score when you comment!
KNOWN ISSUES:
* Many commenters complained about ghost selection (hard to know which ghost corresponds to which key). Post-compo version will feature a better ghost selection scheme inspired in the suggestions. Thank you!
* Pacman's AI is dumb. It will get stuck sometimes when it can't find a path to its desired coin. It completely ignores pellets. Still, it should give you a nice challenge.
* I had no time to implement increasing difficulty. So the game does NOT get more difficult as you kill Pacman.
* Someone reported a crash when pathfinding. I was not able to reproduce it.
CREDITS:
* Software: Java with Slick2d, programmed with Eclipse
* Graphics: Inkscape and The GIMP
* Fonts: "Joystix" font from the "Game Font Database": http://www.thealmightyguru.com/GameFonts/Series-Retro.html
* Sounds: Bfxr
* Music: Autotracker (I wanted to use darwin tunes, but couldn't get my computer to listen to it)