
Nature's Villain
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Controls
Select Units with LMB, click on tile/enemy/base to attack/move.
Enter: Finish your turn.
Requirements
You need Java to run this. On windows simply double clicking the jar should do. On linux/mac you can run it via CLI (java -jar NaturesVillain.jar).
HTML5 port is coming tomorrow/tonight!
Goal of the game
Your goal is the beat Nature by means of killing all their units or by capturing their bases. Alternatively, you also have the option to "bleed" your enemy out by capturing bases and defending them. If you capture an enemy base (the little wells/oasis in the forests), you receive an extra unit.
The first party to reach 0, or lose all units, loses the game.
The game is turn-based. That means you move all your units, finish your turn (press Enter), wait for the enemy's move and then it's back to you.
If you get stuck, try a few different strategies. The game should be relatively easy to beat.
Theme
*
Unfortunately I didn't have enough time to fully develop the theme. But the basic idea is, that we as humans are Nature's Villain. So because of all the damage we do to our planet.. the planet is fighting back :)
I wanted to work this out a bit more, by making the player taint the map by moving around and taking over bases.
Keep earth green.
Created with
Code: Libgdx
Music: Reaper
Sfx: bfxr
Pixels: GIMP
A*: Adapted from (http://www.cokeandcode.com/index.html?page=tutorials/tilemap2)
Select Units with LMB, click on tile/enemy/base to attack/move.
Enter: Finish your turn.
Requirements
You need Java to run this. On windows simply double clicking the jar should do. On linux/mac you can run it via CLI (java -jar NaturesVillain.jar).
HTML5 port is coming tomorrow/tonight!
Goal of the game
Your goal is the beat Nature by means of killing all their units or by capturing their bases. Alternatively, you also have the option to "bleed" your enemy out by capturing bases and defending them. If you capture an enemy base (the little wells/oasis in the forests), you receive an extra unit.
The first party to reach 0, or lose all units, loses the game.
The game is turn-based. That means you move all your units, finish your turn (press Enter), wait for the enemy's move and then it's back to you.
If you get stuck, try a few different strategies. The game should be relatively easy to beat.
Theme
*
Unfortunately I didn't have enough time to fully develop the theme. But the basic idea is, that we as humans are Nature's Villain. So because of all the damage we do to our planet.. the planet is fighting back :)
I wanted to work this out a bit more, by making the player taint the map by moving around and taking over bases.
Keep earth green.
Created with
Code: Libgdx
Music: Reaper
Sfx: bfxr
Pixels: GIMP
A*: Adapted from (http://www.cokeandcode.com/index.html?page=tutorials/tilemap2)