Lovely fun :) One of those strange sorts of games where the 'harder' the levels get, the easier it is to complete them (because you get so many more bullets from your ships).
I liked the whole concept of the game, but I didn't feel like a villain. The only thing marking me as the bad guy was the fact that I was orange instead of blue. Very nice graphics, sound, and mood though.
I agree with Zillix, this has a lot of potential as a mobile game. The graphics are really crisp, and the game just lends itself to touch. Overall, a really strong entry!
Nice look! I had a similar concept of playing the boss in a shmup. I thought the most effective way to kill the good-guys was to just fly your troops directly into their ships.
Graphically, I like the abstract boxes as ships -- very nice and consistent mood.
I think some work on the core gameplay is still needed to make it really solid (e.g. not clear how/what it means to lose; definitely want different ship types, definitely need to figure out how to make routing matter).
Gaaaah what a hard game. This is so hard it's even harder than hard. The ships just did not shoot as they were supposed to do. But good lord what a nice and innovative game. Congratulations on that. Overall I had a fun time, although it was soooo hard. The mechanic was fun to play, it looked good and the audio was nice too.
A really great entry. A very original take on the 'you play as the enemy in an already existing game' solution to the theme. I do agree however that there is no real context that makes you feel like the enemy. All there is is the fact that you're orange and that the code of shooters dictates that things that come from the top are bad and things that start at the bottom are good. A solid four stars on all but one category (humor)
The graphics are really great, the whole atmosphere of the game is really neat. The same basic technique seems to work for all levels though, so you probably could mix it up a bit. That said, nice use of that online music generator : fits the rest of the game. Hope you'll turn this into a fully-fledged game.
Interesting game, but execution was meh. Cool idea! The overall mood of the game was very well done. Gameplay needs refinement, as the only reliable tactic I found was to route my ships around lines of fire, then kamikazi into the enemies.
Very nice! Good ideas. I liked all of the little things that made this a pleasant experience: nice, simple graphics; good audio and music; and the shaking effect when ships explode.
Great idea, I like the grapic style and the sound is OK. It would be better if it waited a couple seconds after you kill all enemies, it's hard to know you won on the first couple of levels. Would be more fun if you made it harder ;)
The game was pretty fun! I've played a few reverse-ship-shooters already but this one was actually very different so kudos on that.
The graphics were cool (and I did read the blog post with the original design which while I do think it's still superior with it's slick diagonals, the procedural ships must have saved you ages in dev-time) and the gameplay is solid if a bit detached, especially with the enemy ships moving in unexpected ways.
Fantastic. It is a bit too easy to just overwhelm the opposition with numbers - thought (hoped) it might go a more strategic puzzle route at first. But I love what you've done with this, presentation is great.
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hint: you can use keys 1-6 to jump to a level.
The combination with drawing paths for the minions is really cool! And thanks for rating mine :)
For other people, I've got a "bullet hell reversed" game which is more or less with simliar idea, but without art and sound at all though :p
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18318
Graphically, I like the abstract boxes as ships -- very nice and consistent mood.
I think some work on the core gameplay is still needed to make it really solid (e.g. not clear how/what it means to lose; definitely want different ship types, definitely need to figure out how to make routing matter).
Simple concept, and a bit too easy, but good nonetheless.
But good lord what a nice and innovative game. Congratulations on that. Overall I had a fun time, although it was soooo hard. The mechanic was fun to play, it looked good and the audio was nice too.
It's funny, some say it's deadly simple, others that is very difficult. Interesting..
Reminded me a bit of Strikefleet (iOS)
Really like the mechanic.
The game was pretty fun! I've played a few reverse-ship-shooters already but this one was actually very different so kudos on that.
The graphics were cool (and I did read the blog post with the original design which while I do think it's still superior with it's slick diagonals, the procedural ships must have saved you ages in dev-time) and the gameplay is solid if a bit detached, especially with the enemy ships moving in unexpected ways.
I hope you develop this further! :D