We weren't able to complete all intended features by the deadline. The idea is to cause mischief around the office without getting caught. If you take the last cup of coffee, or steal someone's lunch and throw it away, you get mischief points. If you're caught while committing mischief, you lose. End-of-workday logic isn't wired up, and losing doesn't actually end the game...
Love love love the art style, though at first I couldn't figure out where the garbage was. I kept trying to feed the sandwich to plants. Plants love sandwiches, right?
That coffee sound is going to haunt my nightmares though. I also liked walking up to a full pot and scorching my innards by downing the whole thing in one go.
You should totally have an Employee Washroom DLC where you take all the toilet paper rolls and flip them in a direction everyone hates.
X
xRev25 Dec 2012, 12:21
Hmm....
Right, this game reminds me of a game named 'Ontslagen!'. It was a game based with the same idea. This came back even more, when I heard the coffee sound(s), which are exactly the same as for the game I told. As for improvements, I don't really notice a lot of improvements from the game I've told.
That coffee sound is going to haunt my nightmares though. I also liked walking up to a full pot and scorching my innards by downing the whole thing in one go.
You should totally have an Employee Washroom DLC where you take all the toilet paper rolls and flip them in a direction everyone hates.