
Phaedra
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
Description:
You are the evil overlord of a dungeon fortress and adventuring parties are raiding your dungeon for treasures and ultimately are attempting to slaughter you in the name of their king! To keep yourself safe while your army die horribly for you (as any good villain would), you stay in the luxurious heart of your fortress, watching over the battle with your seer's magic. You decide that without your brilliant command, the battle will be lost, so you use your magic to control your minions from afar and control the tide of the battle against the onslaught of heroes.
Running:
On Windows you can simply download the .zip file labeled Windows and run the executable inside.
For Mac OSX and Linux users, unfortunately due to packaging issues, you will first need to install love2d (http://love2d.org) either through your package manager or the website. Download the link labeled Linux or OSX and run the shell script run.sh to launch the game. If you need more information, see here: https://github.com/centhra/ld25/blob/master/README.md
If you are on ArchLinux you are in luck, because we have an AUR entry here: https://aur.archlinux.org/packages/phaedra which will install the game with a .desktop entry which you can find through your desktop environment or run it directly in a terminal by typing "phaedra".
Gameplay:
The game blends the action and strategy genres by allowing you to control a minion directly with the WASD keys and attack, or select a group of minions using left click and drag and then right click to direct them towards enemies.
The aim of the game is to prevent all of your minions from dieing, as they are the only thing stopping the heroes from getting to the heart of the dungeon, slaying you and stealing all of your treasure. The top left of the HUD shows a progress bar, which at the start of the game has a red bar and a blue bar which are of equal length. The red bar represents how close the minions are to killing all heroes (i.e. how close you are to winning) and the blue bar represents how close the heroes are to winning (i.e. how close you are to losing). There are four waves of heroes (the next wave starts after you kill all the alive heroes, an exclamation mark is shown on the minimap where the new wave spawn is). If you kill all four waves of the heroes and have minions left, you win and get to keep all your treasures and life!
Controls:
left mouse - clicking on a minion (your evil servants fighting the invading heroes) will select it
left mouse + drag - select a group of minions and then right click somewhere to direct them towards it
right mouse - direct your selected minions to move to a position
w, a, s, d - movement when a minion is under control, otherwise moves the camera
shift - faster camera movement
space - attack in the current direction when a minion is under control
arrow keys - move the camera
escape - stop controlling any minions
Issues:
We felt that game was moderately polished but there were definitely things we wanted to add but couldn't due to lack of time:
* Attack animations
* Cosmetics, such as fading in after the loading GUI, fading out on death, fading into red and out on damage instead of flashing, etc.
* Stairs for where heroes spawn
* Cooler dungeon decorations (we had torches, tables, roast food, etc. that we ran out of time to add to the generator)
* No tutorial / instructions in-game
There are also definitely some bugs here and there but nothing urgent; weird flipping in animations and such.
Development Notes:
This was Centhra's fourth attempt at the Ludum Dare jam and first 2D game submission. As always, we have learned a lot from participating in the competition. Many of us feel that it was our best yet and we look forward to participating in the next one!
Github: https://github.com/centhra/ld25
We will be continuing to develop this game after the competition so watch the repository if you're interested in more updates.
Contributors:
- Billy "Trinick" Fallon (Code - Characters)
- Christopher "Dr. Calamity" Hall (Sound)
- Devon "Kheyre" Chenard (Art - Roof Tile, Concept Critique)
- Johnny "Trigun" Patterson <http://centhra.com> (Code - AI)
- Shadowbeing (Dev Party Host)
- SolarFlare (Art - 2D)
- Zack "z0w0" Corr (Code - Level Generation)
You are the evil overlord of a dungeon fortress and adventuring parties are raiding your dungeon for treasures and ultimately are attempting to slaughter you in the name of their king! To keep yourself safe while your army die horribly for you (as any good villain would), you stay in the luxurious heart of your fortress, watching over the battle with your seer's magic. You decide that without your brilliant command, the battle will be lost, so you use your magic to control your minions from afar and control the tide of the battle against the onslaught of heroes.
Running:
On Windows you can simply download the .zip file labeled Windows and run the executable inside.
For Mac OSX and Linux users, unfortunately due to packaging issues, you will first need to install love2d (http://love2d.org) either through your package manager or the website. Download the link labeled Linux or OSX and run the shell script run.sh to launch the game. If you need more information, see here: https://github.com/centhra/ld25/blob/master/README.md
If you are on ArchLinux you are in luck, because we have an AUR entry here: https://aur.archlinux.org/packages/phaedra which will install the game with a .desktop entry which you can find through your desktop environment or run it directly in a terminal by typing "phaedra".
Gameplay:
The game blends the action and strategy genres by allowing you to control a minion directly with the WASD keys and attack, or select a group of minions using left click and drag and then right click to direct them towards enemies.
The aim of the game is to prevent all of your minions from dieing, as they are the only thing stopping the heroes from getting to the heart of the dungeon, slaying you and stealing all of your treasure. The top left of the HUD shows a progress bar, which at the start of the game has a red bar and a blue bar which are of equal length. The red bar represents how close the minions are to killing all heroes (i.e. how close you are to winning) and the blue bar represents how close the heroes are to winning (i.e. how close you are to losing). There are four waves of heroes (the next wave starts after you kill all the alive heroes, an exclamation mark is shown on the minimap where the new wave spawn is). If you kill all four waves of the heroes and have minions left, you win and get to keep all your treasures and life!
Controls:
left mouse - clicking on a minion (your evil servants fighting the invading heroes) will select it
left mouse + drag - select a group of minions and then right click somewhere to direct them towards it
right mouse - direct your selected minions to move to a position
w, a, s, d - movement when a minion is under control, otherwise moves the camera
shift - faster camera movement
space - attack in the current direction when a minion is under control
arrow keys - move the camera
escape - stop controlling any minions
Issues:
We felt that game was moderately polished but there were definitely things we wanted to add but couldn't due to lack of time:
* Attack animations
* Cosmetics, such as fading in after the loading GUI, fading out on death, fading into red and out on damage instead of flashing, etc.
* Stairs for where heroes spawn
* Cooler dungeon decorations (we had torches, tables, roast food, etc. that we ran out of time to add to the generator)
* No tutorial / instructions in-game
There are also definitely some bugs here and there but nothing urgent; weird flipping in animations and such.
Development Notes:
This was Centhra's fourth attempt at the Ludum Dare jam and first 2D game submission. As always, we have learned a lot from participating in the competition. Many of us feel that it was our best yet and we look forward to participating in the next one!
Github: https://github.com/centhra/ld25
We will be continuing to develop this game after the competition so watch the repository if you're interested in more updates.
Contributors:
- Billy "Trinick" Fallon (Code - Characters)
- Christopher "Dr. Calamity" Hall (Sound)
- Devon "Kheyre" Chenard (Art - Roof Tile, Concept Critique)
- Johnny "Trigun" Patterson <http://centhra.com> (Code - AI)
- Shadowbeing (Dev Party Host)
- SolarFlare (Art - 2D)
- Zack "z0w0" Corr (Code - Level Generation)