This was a really great game. If this game was developed for real in a month with more levels and more ships to send out, I would totally buy this game!
Really fun game, but I found it a little difficult, especially re: the cost of some of the items (some seemed like a way better deal than others). Also, the ship went off the left side of the screen one time, and never came back. o_o;
Liking it a lot :D It's simple but i think the idea is great for this type of game! Love how your art turned out in the end ;) A bit too hard indeed, i couldn't defeat the player yet, but then again i'm terrible at shmup games :P
@thristhart: Thanks for the heads up about the music. I selected it because it's licensed under the Creative Commons license, but it'd be easy enough for me to upload another build sans-music.
And... yeah. I didn't really have time do any real balancing in the final hour of the competition.
Good, although I found it a bit too hard, I could get the player down to about 20% and then they would just miraculously man up and start going up to about 90, no matter what I did.
Nice graphics, and the tunes added are pretty good, but I agree, the game got pretty boring after a while. The spawning recharge mechanism was pretty nice. Good work.
The graphics vector are cool but the game balance need more work. I was efficient only withburster and had the feeling that some others was useless ( mine or tracker ). The spawn and vanishing effect are gorgeous !
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I think the gameplay got a bit boring after a few minutes, but it is a nice game!
@apophenia: I thought I had quashed that bug... sorry :(
My "high score" (low score?) is around 20k.
Question: You say the music is by __twc. Does that not invalidate this as a Compo entry?
And... yeah. I didn't really have time do any real balancing in the final hour of the competition.
- actually, it's caused by the HTTPS in the Dropbox link. Change it to HTTP and it works in all browsers. ;-)
Now to play your game...
The spawning recharge mechanism was pretty nice.
Good work.