Rise towers, imprison princesses, watch knights trying to destabilize your protective custody. Be a REAL VILLAIN, don't let them succeed!
Ah, yes, some of those knights try to disguise themselves. Don't let them fool you. Maybe they're real goats, who knows. Anyways, keep your focus and your prisoner.
EDIT: The game takes a while to load, please be patient. You might have to refresh for it to start. Also IE doesn't want to play my lovely tunes so that's it: no sound for you, IE!.
I actually quite liked this game, though it does seem somewhat buggy as I ended up with a white screen which does nothing.
- Nice game idea, not completely original but quite original within the theme. - Pretty good execution - Quite varied, at least compared to some of the others I've played. - The only thing I liked less was the artstyle/quality, you should practice on this :P
(I've ignored the graphics for my overall score, cause I really did like this entry) ;) Keep it up~!
I enjoyed this and played through quite a few waves, I like how you can still win as your princess falls down from a height just because the timer has reached 0 ;)
So that's how you do it. Simple but it all fits. This was a lot of fun to play and the graphic style was fun and coherent. I also like the whistling villain building his evil lair.
On a 1024x768 resolution not all things were visible though. Inspirational.
Thanks for all the comments! Indeed the blocks dropped outside the allowed zone should go back to the inventory. That was the most frustrating point for my friends/playtesters. But the deadline is the deadline, couldn't fix it in time! @goerp This is HTML5/Javascript, specifically a mix of gamejs and box2dweb. And a ukulele :)
Hi. I loved the art style and animation, nice audio too.
The difficulty curve was all kinds of wrong though. The only level i had problems with was level 9, and I didn't even think about my block placement, just placed them. The game could have used a bit more varity too.
@Yapikom Yeah I've seen that bug happening a few times, any chance you could tell me what's your browser/OS? The difficulty curve is indeed a bit broken. What I've seen so far is that people follow a strategy that work for them until they get stuck in a level where it doesn't work anymore. I didn't find something to counter that, but this would surely benefit from more polishing.
Nice work! I like your sound effects and audio. Are you playing the music on a physical instrument? One thing I noticed is you can get rid of pieces by dragging them to areas that aren't the center column.
this game is awesome:D the audio and graphics are amazing and the gameplay is really fun. My only critism is that there is no way to place the blocks back if you decide you dont want them there but it doesnt matter really. It was genrally really fun ;D
Of course in medieval times, "villain" meant "farm hand" and they tended not to build castles. But if they did, they'd have wanted to imprison princesses surely!
I like the cartoony feel, and find the concept pretty hilarious for some reason. It's surprisingly addictive considering how straightforward the concept is, and how the heck does physics even work in JavaScript?
That said it can drag at times, and I had a little trouble figuring out how close to the dotted line I could get the blocks. I lost a great many blocks to this. May their sacrifice not be forgotten!
Your audio is amazing!