Prison Break! – Postmortem
So, I made a game in 48h. Finally finished something my 4th time :)
What went right:
- Graphics – Felt more motivated to work on my game if it was pretty, so I did my character sprite right away and recycled it to add a enemy. Animation didn’t go so well cause I suck at making walk cycles :(
- Levels – Used Ogmo Editor for making levels. Extremely fast and reliable tool :)
- Motivation – I was really motivated to finish a game, especially because it was my 4th time doing an LD and didn’t want to fail no matter what.
- Coding – Used AS3 with the flashpunk library which saved me time from writing an engine and wasting time on optimizing collision and entity management, instead I focused on game mechanics and higher level stuff 😀
What went wrong:
- Music – Didn’t make any, I don’t have any composing skills. The only sounds in the game are the gunshot and the explosion sound in the menu screen 😐
- Level Design – I feel like I could have done the levels better because there are a lot of blind spots where the player can stand and just keep shooting until he collects enough caps.
- Difficulty – Way to easy, exspecially because of the level design and predictable enemy movement.
Well, overall I’m pretty happy how I’ve done my entry. I’ll probably do a post-compo version with more polish and more features.
Thanks for taking the time to read my post, you can play the game here :)
Source: ludumdare.com archive