PsychoTherapist

by char68
Overall★★★★★★★★★★2.58
Fun★★★★★★★★★★2.42
Innovation★★★★★★★★★★3.26
Theme★★★★★★★★★★2.45
Graphics★★★★★★★★★★1.81
Audio★★★★★★★★★★2.03
Humor★★★★★★★★★★2.07
Mood★★★★★★★★★★2.17
Coolness★★★★★★★★★★58%
PsychoTherapist is a game where you play a hypnotherapist trying to drive the voices from your head into your patient. Time yourself to the metronome, and spin the watch to match the chaotic patterns as long as you can.

Genres: puzzle

Comments19

Scott McBee17 Dec 2012, 05:38
Took a while to figure out what was going on, but enjoyable and challenging when I got it. Might want to rework the instructions if you continue on this game.
Sos17 Dec 2012, 05:39
It's so hard! Like patting yourself on the head and circling the other hand on stomach at the same time!
filtoid17 Dec 2012, 22:14
A tricky game but fun.
angela17 Dec 2012, 23:16
I couldn't do it. It was too hard. But fun trying and great idea.
aeveis
aeveis17 Dec 2012, 23:57
overall really hard to coordinate between the metronome and the clock, couldn't keep it up but might be because i can get pretty jittery.
BipolarMike
BipolarMike18 Dec 2012, 00:00
It was a bit too hard, but I bet if I played a bunch more I would get the hang of it.
bach
bach18 Dec 2012, 00:04
Wow - this is really hard. Once I understood what I had to do it was quite fun for a bit. But ultimately I'm just completely lost trying to multi-task this thing.
kevincorrigan18 Dec 2012, 00:22
I really like the idea, very difficult.
fishbrain
fishbrain19 Dec 2012, 09:33
Nice idea... but I couldn't quite get to grips with it unfortunately. :/
h.attila
h.attila20 Dec 2012, 19:01
Very difficult and unforgiving. You could've added 3 "lives" that need to be lost before you lose.
Benjamin21 Dec 2012, 02:51
you help screen layout made me think I could use cursor key instead of wasd ( which is pretty convenient when you own an azerty keyboard ). I lost a lot of time finding how to play.
The game itself is cool. I think the yellow point is useless, it make the game more difficult instead of helping. Just the green dot with a clock color change or brief 4 dot flash when you finish the sequence would be enough.
+1 for the 3 lives idea :)
CappaGames21 Dec 2012, 02:57
Cool idea. I was able to go pretty far.
Alex Rose
Alex Rose21 Dec 2012, 04:04
I found this quite difficult. Once I understood what I was doing it was better though. A really cool take on the theme.
Nick Cash21 Dec 2012, 06:59
Interesting concept. Took me a few tries to get what I was really doing, but once it clicked it was alright. Never really got far enough to see how evil I was supposedly being though.
olkeencole21 Dec 2012, 18:48
This game is quite difficult. It seems like it has a lot of potential for fun if the difficulty ramped up a bit more slowly or it was a bit more forgiving (like the patient had a meter where he would wake up with too many mess ups). It's frustrating to lose the game immediately when you make one mistake.
DaviDeMo21 Dec 2012, 19:15
aAAAAAAAAAAAAAAAAA...

lol, pretty original =D
nilstastic21 Dec 2012, 20:17
Good: Different!
Improve: Hard to get into in the time one have to rate theese things (that is, if im not hooked the first minut i neeed to move on, sorry) =)
csanyk
csanyk22 Dec 2012, 23:15
Could tick, but not tock. Very unforgiving mechanics, made me want to give up after failing five times. Try a lighter form of negative reinforcement than stopping the game every time the player makes a slight error.
cardboard7 Jan 2013, 05:40
Took me a bit to figure out what was going on, but once I did it was really hard and I only lasted a few ticks. Cool concept, but maybe lessen the difficulty a little bit.

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