Puny Heroes

Overall★★★★★★★★★★2.67
Fun★★★★★★★★★★2.31
Innovation★★★★★★★★★★2.87
Theme★★★★★★★★★★3.06
Graphics★★★★★★★★★★3.47
Audio★★★★★★★★★★2.15
Mood★★★★★★★★★★2.07
Coolness★★★★★★★★★★54%
Build and manage a dungeon, and protect yourself from the puny heroes! This is a dungeon-defense game in which you play as the boss of the dungeon. Build units in the different rooms of your dungeon, and don't let the hero get to your lair!

Instructions:
There are two stages to the game, the planning stage and the attack stage.
During the planning stage, click on rooms to create/upgrade your baddies. Each build/upgrade costs 100 gold, which you gain by killing adventurers.
During the attack stage, the hero will storm your dungeon and attempt to kill you! Oh no! Luckily, your faithful minions will sacrifice their own lives to protect you.

Purple Heart = Minion Health
White Heart = Hero Health
Red Heart = Boss Health
Gold = Gold
LV = Level

Good luck!

Edit edit: Ok there are still some bugs. Just pretend they don't exist :D

screenshot

Comments19

commanderstitch
commanderstitch17 Dec 2012, 03:52
yeah, just the fact that i can place every single one in a slot at no charge makes this game ... ungamely? :)
Blooperly
Blooperlyauthor17 Dec 2012, 03:55
Haha yeah well, those last 2 hours were crazy.
Manuel
Manuel17 Dec 2012, 03:57
Nice concept, and looks polished, except for the gameplay part ;)
adnzzzzZ17 Dec 2012, 04:04
Even though this isn't a lot of fun (a lot of waiting) and is sort of buggy, I think your sprites are really simple (in a good way) and cute, good job.

I'll update my ratings once you get to fix some of the bugs. Good luck.
caasi17 Dec 2012, 05:10
Like your art, combats take toooooooo long.
Blooperly
Blooperlyauthor17 Dec 2012, 05:46
Thanks for the input :D
Just finished fixing combat, now I am working on balancing.
Pacifist Games17 Dec 2012, 12:13
Interesting concept!
I'm sure if you work at it more it could grow into something really neat! I like the look of your characters. :)
jsmars
jsmars17 Dec 2012, 13:09
Looks like it could be really neat with some more polish and some audio :)
Meep18 Dec 2012, 05:36
I really like the overall appearance of the game. Though like yourself and others have already said, it could use some tweaks/balancing. It has a lot of potential though, nice work! :)
Edocentrique
Edocentrique18 Dec 2012, 12:25
It's good. Maybe speeding up battle and adding a music would be cool !
Faust18 Dec 2012, 15:40
Nice concept, but it would be nicer if the pace can be speed up.
metadept
metadept18 Dec 2012, 16:37
Needs some balance/polish/bug fixing (obviously) but I like the concept. Would be very cool to add things like traps and variable dungeon layouts.
Blooperly
Blooperlyauthor19 Dec 2012, 02:07
Yeah, the original idea was to have units traps and treasure rooms, but some of it had to get cut. I am going to participate in the One Game a Month challenge, and one of those months I may resurrect and recode this whole thing.
ethankennerly
ethankennerly19 Dec 2012, 06:23
I like the simple tower defense layout and clicking to purchase a unit. If you continue to develop this, I'd be interested to see quicker combats at each intersection.
Darkfrost21 Dec 2012, 18:27
files on drop box have been deleted or moved.
comrad_gremlin21 Dec 2012, 20:05
Something happened to dropbox files: they are missing, could not get the game.
Jiddo23 Dec 2012, 12:08
The idea is certainly cool. In fact, it is somewhat similar to our own!

There is a bit too much waiting involved tho. The ability to place multiple mobs in a room doesn't really feel intuitive. I would rather be able to upgrade the ones I placed there before. Also, the path traversed by the hero in the maze makes no sense. It shouldn't be random in the sense that he can walk back a way that he has already been on. It'd be better to pick a reasonably short route to the boss.

Graphics look really good tho and the controls are intuitive, for the most part.
Blooperly
Blooperlyauthor23 Dec 2012, 17:13
Is it placing multiple mobs in a room? oops. Its supposed to upgrade.

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