Build and manage a dungeon, and protect yourself from the puny heroes! This is a dungeon-defense game in which you play as the boss of the dungeon. Build units in the different rooms of your dungeon, and don't let the hero get to your lair!
Instructions: There are two stages to the game, the planning stage and the attack stage. During the planning stage, click on rooms to create/upgrade your baddies. Each build/upgrade costs 100 gold, which you gain by killing adventurers. During the attack stage, the hero will storm your dungeon and attempt to kill you! Oh no! Luckily, your faithful minions will sacrifice their own lives to protect you.
Purple Heart = Minion Health White Heart = Hero Health Red Heart = Boss Health Gold = Gold LV = Level
Good luck!
Edit edit: Ok there are still some bugs. Just pretend they don't exist :D
Even though this isn't a lot of fun (a lot of waiting) and is sort of buggy, I think your sprites are really simple (in a good way) and cute, good job.
I'll update my ratings once you get to fix some of the bugs. Good luck.
I really like the overall appearance of the game. Though like yourself and others have already said, it could use some tweaks/balancing. It has a lot of potential though, nice work! :)
Yeah, the original idea was to have units traps and treasure rooms, but some of it had to get cut. I am going to participate in the One Game a Month challenge, and one of those months I may resurrect and recode this whole thing.
I like the simple tower defense layout and clicking to purchase a unit. If you continue to develop this, I'd be interested to see quicker combats at each intersection.
The idea is certainly cool. In fact, it is somewhat similar to our own!
There is a bit too much waiting involved tho. The ability to place multiple mobs in a room doesn't really feel intuitive. I would rather be able to upgrade the ones I placed there before. Also, the path traversed by the hero in the maze makes no sense. It shouldn't be random in the sense that he can walk back a way that he has already been on. It'd be better to pick a reasonably short route to the boss.
Graphics look really good tho and the controls are intuitive, for the most part.
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I'll update my ratings once you get to fix some of the bugs. Good luck.
Just finished fixing combat, now I am working on balancing.
I'm sure if you work at it more it could grow into something really neat! I like the look of your characters. :)
There is a bit too much waiting involved tho. The ability to place multiple mobs in a room doesn't really feel intuitive. I would rather be able to upgrade the ones I placed there before. Also, the path traversed by the hero in the maze makes no sense. It shouldn't be random in the sense that he can walk back a way that he has already been on. It'd be better to pick a reasonably short route to the boss.
Graphics look really good tho and the controls are intuitive, for the most part.