Race Against The Machine

by lapinou
Overall★★★★★★★★★★3.09
Fun★★★★★★★★★★2.66
Innovation★★★★★★★★★★3.44
Theme★★★★★★★★★★3.09
Graphics★★★★★★★★★★3.44
Audio★★★★★★★★★★2.84
Humor★★★★★★★★★★2.21
Mood★★★★★★★★★★3.07
Coolness★★★★★★★★★★61%
RACE AGAINST THE MACHINE is made by TYU (http://www.ludumdare.com/compo/author/tyu/) and WYSK (http://www.ludumdare.com/compo/author/wysk/) for the art, and myself for programming.

Arrow or WQSD to move camera, left click to shoot, space to start the game !

ENJOY !

(I'll post the unity projet on the following days)

Comments11

wallmasterr17 Dec 2012, 01:54
i love the start and end screen art , and the games fun too. bit confused with some things in it but was still fun .
pythong17 Dec 2012, 12:48
i liked the level randomization, but i didn't had the feeling like being the bad guy :)
Robotic
Robotic17 Dec 2012, 12:52
Great game, the random level generation is very refreshing. Cool 2D illustrations as well. Aiming at some traps was kinda hard sometime
SonnyBone
SonnyBone17 Dec 2012, 18:40
Nice innovative gameplay! The instructions and tips screens were very well done. The game felt a bit dark, but I did appreciate the random generation.
Winterblood
Winterblood17 Dec 2012, 23:39
Novel idea, but lots of obstacles I was unable to interact with. Scored best by trying to keep him alive, so the balance clearly needs tweaking. Lovely visual treatment though, very polished.
Codexus
Codexus19 Dec 2012, 00:42
Interesting concept, but I think the game would work better if we either try to kill him or to save him.
Will Edwards21 Dec 2012, 07:13
Really good marks on graphics and mood! And innovation!

I hope you continue this a bit post-comp and sprinkle on some magic engagement dust!
fishbrain
fishbrain21 Dec 2012, 12:24
looks nice! and nice mood... although i found the game a little difficult to grasp.
lotusgame29 Dec 2012, 17:02
Excellent work ! I adore the fisheye effect, very moody ! A complete game with an interesting concept, superb graphics, generated levels, a music... Congrats !
zenmumbler
zenmumbler30 Dec 2012, 19:36
The robot moves quickly and the levels are random, so there's no real time to apply any kind of tactics in saving him. If I just leave him alone and remove all obstacles he still dies rather quickly most of the time.

I like the idea, if you expand on this I think this actually calls for more designed levels and a larger view area so players can plan ahead through +/- obstacle courses.

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