This game is incomplete. You can interact with Transport ships and destroy things. There is no opposition unfortunately.
In Reclaimed Empire you play as a race called the Gat'ax who abandoned their vast galactic empire for centuries. In that time other races claimed it for their own. Decimate cities by instilling fear into the population or by destroying the shield beacons and bombard it from space. Well, you can't bombard or instill fear yet but that was the plan!
You command Cortex Transport ships which store smaller fighters. Deploy your fighters and select what types of targets they should focus on.
The original concept had more types of targets to focus on including enemy fighters, factories that produce fighters, and defensive turrets. I also wanted to let the player configure their own transports with different ships. There was going to be a resource system that determined how many ships you could build that would cary over from planet to planet.
Unfortunately I didn't get to that part. Originally the idea was if you destroyed all the beacons it would give you the option to bombard the planet from space and thus beat the level.
Really nice visuals and cool concept. It's unfortunate it seems so incomplete, but it's definitely a nice start. Great color scheme and low poly models.
If this was finished, it looks like it would be awesome. Everything that's in there - the models, the ship controls, the fighter movement - is really slick. You could really make something nice from this.
It's incomplete of course, but this shows a lot of potential for next time. I think maybe you aimed a bit too high going for an RTS, though - there's loads of stuff to do for 48 hours! Anyway, the graphics look nice, and I'm sure it bodes well for next time :)
What's next to do after I destroyed all the beacons?