You are the harbinger of the rhythm apocalypse! Shoot lasers at earth in time with the music to cause it some damage, but watch out, the earth isn't defenseless!
Collaborate to destroy the earth! You can invite someone else to join you to help make sweet harmonies!
--- INSTRUCTIONS ---
Mouse to rotate around the planet, move the mouse further away from the middle to rotate faster. Use the mouse buttons or any key to hit notes!
Game not finished, see post mortem.
-- NOTES --
Hosted on nodejitsu. If something goes wrong with the game, please tell me with a comment on the post-mortem!
Runs sub-optimally in Firefox, which might mess with timings. Use Google Chrome for the best experience!
Server Software requires node.js and the module faye-websocket.
This is fantastic, and I'm sorry you haven't had more comments yet! Great to see some node.js work in here - I'll send this on to some nodey friends of mine - they'll enjoy it.
had a problem on one of my computers 'Connection lost', and before that, always a javascript alert [event Object] or sth. Might have been because that computer is behind a proxy. Tested on my mac, and it worked
Hmm... I'll need to look into the connection errors when I get back home. For now I've fixed the error reporting, so if you got [event Object] then you should try again and report back what it says. Thanks for all the feedback, those of you that could play!
Also, I think the server is trying to delete the data of those who are erroring and therefore breaking the game for everyone else, so I'm gonna add a few sanity checks to the server.
Fixed server bugs and bugs where the music desyncs and really messes with the gameplay.
C
Cake&Code19 Dec 2012, 00:52
It was definitely a cool and interesting game. A bit hard to get the hang out of at first, but nice to play anyways. :) The 30-second waiting screen was a bit obnoxious and I had to click away to avoid looking at it. Otherwise the game looked awesome! Great job!
Love the graphics/atmosphere, and the gameplay is a fun twist on rhythm gaming. A bit tough at first, and the 30 second wait is kind of annoying, but the possibility of cooperative play is pretty neat
The 30 second wait was so you could pull together a bunch of people to playthrough a whole sitting, but I never managed to make the game long enough to justify it.
Overall this game was great. It was a little difficult to get used to but was still fun to play nonetheless. I think having an offline mode would be really good here, so players can avoid the 30 second wait if they want a solo match. Congratulations on a great game and good luck in the future.
D
DDRKirby(ISQ)30 Dec 2012, 07:38
Just got a chance to try the multiplayer, pretty neat! *thumbs up*
Comments24
Great to see some node.js work in here - I'll send this on to some nodey friends of mine - they'll enjoy it.
Sounds good though. I'll tried later
Also, I think the server is trying to delete the data of those who are erroring and therefore breaking the game for everyone else, so I'm gonna add a few sanity checks to the server.
Browser is Firefox 17.0.1.