The biggest villain in all existence. Mankind. Destroy all in your way and evolve untill you face the reality you have created. You may take an important decision.
*Game Maker Studio (all coding was done under the 72 hours) *Photoshop (all graphic was done under the 72 hours) *Reason (Music was done under the 72 hours)
(No special effects sounds added - Some animations missing)
Great game, love the art style, VERY difficult for me and after many attempts my eyes were all wobbly from the motion. lol. Nice concept, especially the human aspect and a good few stars from me.
5 stars for the music! The graphics are also great except for the red spikes that kill you. Unfortunately did not make it very far into the game, really difficult to dodge the red spikes AND the birds.
I am sorry but I really fail to see the theme in this game, why should I be the villain? In addition the foreground is confused with the background (I can't see the spikes).
Good job for the jam, although it's missing some polish.
Nice game, I really like the catchy soundtrack. But it's true that it is sometimes difficult to spot the obstacles because there is no real foreground/background separation. Nonetheless good work.
I gave up on the third level but it was kinda addictive and there was a nice mood. I felt like i couldn't see the plots after an extensive game session :D
Found the game-play enjoyable low level (mechanics), but also a little frustrating high level (goals). Really enjoyed the sound and graphics!
I
Izitmee18 Dec 2012, 15:43
I really like the ironic way of dealing with the theme, the shrieking graphics, the music, and the high difficulty of the hardcore mode (I beat the regular mode hands down, ehehehe). Modernity, the third level, has definitely the highest visual appeal (I don't know if I just made a sociological statement here or not). It might need a little more polish (mostly jump animations and a better "feeling" for the collisions with those damned spikes and ptero-birds), but seen the limited time the online highscores are a huge and cool addition :)
Fun game! I really wish the obstacles you need to jump over were more obvious for the corner of your eye. There was a lot of graphics and stuff going on, and I sometimes lost track of the triangles. Especially when I just wanted to run around and burn down huts! Great artwork though and fun game!
Like people have said, its difficulty to spot the obstacles. The graphics are very good but also confusing when everything is moving.
Also, next time you make a GM:S game for Ludum Dare, don't export it as an installer, but a compressed application folder. It's a lot more comfortable for people who'll test your game.
Haha, I'm getting too old for games that run at this speed. My reaction time is just way too slow to avoid the obstacles. Graphics and sound are really nice though.
Cool and thanks for all the respons! A hint to get to through the entire 3 levels is to just watch the red triangles and jump over them while spamming X. There will be lots of optimization to the later version :)
Comments20
Good job for the jam, although it's missing some polish.
Nonetheless good work.
It might need a little more polish (mostly jump animations and a better "feeling" for the collisions with those damned spikes and ptero-birds), but seen the limited time the online highscores are a huge and cool addition :)
Especially when I just wanted to run around and burn down huts!
Great artwork though and fun game!
Also, next time you make a GM:S game for Ludum Dare, don't export it as an installer, but a compressed application folder. It's a lot more comfortable for people who'll test your game.