
Shadow Possession
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Update Check out the new Post-Comp version for new sounds, a few gameplay tweaks, and a re-designed last level.
Man, rushed doesn't begin to describe this. This is the first game I've ever created and (sort of) finished.
Shadow Possession is a short platformer following a strange shadow-creature that takes over a person, and is hurt by light. There's 8 levels in total.
Submitted with about a minute left, I'm hoping no one encounters any game-breaking bugs. I hit a snag right in the last couple of hours before submission, so fixing that took a majority of my time.
Things I ran out of time for:
- Sounds (only got the footsteps in!)
- A gradually increasing difficulty curve / more difficult levels (the hard parts were going to be in later levels, after there had been time to learn the mechanics).
- NPCs that move around and/or follow the player (mobile lights).
- A main menu.
- More light objects.
Oh well. It's been a valuable learning experience, after all.
Updates:
12/17/2012 - 8:37 PM (CST):
Just fixed the crash bug right before the last room. Sorry about that! Believe it or not(sarcasm), the cause was something I added in at the last second.
12/17/2012 - 10:12 PM (CST):
Fixed all the game-breaking bugs I'm aware of (with the aid of some very helpful play-testers). Unless another one pops, this should be the final build.
Post Mortem:
http://www.ludumdare.com/compo/2012/12/18/shadow-possession-post-mortem/
If you like this game, feel free to up-vote it at Reddit here:
http://redd.it/153zd7
Thanks!
Man, rushed doesn't begin to describe this. This is the first game I've ever created and (sort of) finished.
Shadow Possession is a short platformer following a strange shadow-creature that takes over a person, and is hurt by light. There's 8 levels in total.
Submitted with about a minute left, I'm hoping no one encounters any game-breaking bugs. I hit a snag right in the last couple of hours before submission, so fixing that took a majority of my time.
Things I ran out of time for:
- Sounds (only got the footsteps in!)
- A gradually increasing difficulty curve / more difficult levels (the hard parts were going to be in later levels, after there had been time to learn the mechanics).
- NPCs that move around and/or follow the player (mobile lights).
- A main menu.
- More light objects.
Oh well. It's been a valuable learning experience, after all.
Updates:
12/17/2012 - 8:37 PM (CST):
Just fixed the crash bug right before the last room. Sorry about that! Believe it or not(sarcasm), the cause was something I added in at the last second.
12/17/2012 - 10:12 PM (CST):
Fixed all the game-breaking bugs I'm aware of (with the aid of some very helpful play-testers). Unless another one pops, this should be the final build.
Post Mortem:
http://www.ludumdare.com/compo/2012/12/18/shadow-possession-post-mortem/
If you like this game, feel free to up-vote it at Reddit here:
http://redd.it/153zd7
Thanks!