I think you should rename Unity WebPlayer.html into Unity_webplayer.html right click on it and "copy the public link" then paste it to the web version if you want us to play online !
Hiya, for the web version, put the .html and the webplayer file in your Public directory, right-click the .html and select Dropbox->Copy Public Link and post that for the URL. But change it from HTTPS to HTTP.
Webversion just links to a dropboxfolder. Clicking the webplayer html made it download it. Used the desktop version.
Nice game. Loved the fact that you're walking backwards ;) Missed some goats. Also found it far too easy. Somehow I found the weird mix of graphical styles very appealing.
I know the jumping is hard, but as a heads up- it's functional as it should. There is a 2.5 second cooldown between each jump just to fuck with the villain. It was an attempt at fake difficulty- which I don't really like in hindsight. Plan each jump well, you'll be able to do it.
Good work on completing the game! Knowing how far along the course you were was nice, and I liked the aesthetics of the game (though it would have been nice to have the babies/ kittens consistent with the other characters).
The physics seemed a bit off (both for throwing obstacles and jumping); the obstacles did not seem to affect the mob more when thrown harder and the character seemed to get stuck on objects (making the jump seem unresponsive). This made the house section especially difficult since the foreground objects are blocking view of the obstacles that the player needed to jump over.
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Also, the public link option isn't available, is this normal?
I'm on OSX and I'd quite like to play this!
Nice game. Loved the fact that you're walking backwards ;) Missed some goats. Also found it far too easy. Somehow I found the weird mix of graphical styles very appealing.
Like throwing babies and cats though ^^
The physics seemed a bit off (both for throwing obstacles and jumping); the obstacles did not seem to affect the mob more when thrown harder and the character seemed to get stuck on objects (making the jump seem unresponsive). This made the house section especially difficult since the foreground objects are blocking view of the obstacles that the player needed to jump over.