Really ncie and quick gameplay. I like the idea of taking and old game mechanic and given the theme reverse the point of view of the player :D. I just have a problem, everytime i select a player and it is immediatelly killed, the game freezes and have to restart :( A part of that, nice concept, and like the controls :D Also no sound, this is because it does not have or my problem? (playin under Ubuntu 12.10).
PD: I've added Linux and soon adding Mac version of my game, as you said you didn't have Windows ;)
Quite hard to play on an azery keyboard, and after a while I couldn't select my ships, so I lost. But cool concept, I like how it becomes more and more hectic. Good job!
Nice concept with the reverse space invaders/liberators. I liked repeatedly pressing 'd' to spam bullets at the enemy.
I can envision a sort of reflex based gameplay with this, kinda like magicka and its keyboard and mouse setup. Maybe one key chooses a ship that slows the enemy, so your other fighters can spam it.
I can't switch from one healing ship to the other by pressing the same key. But the switching works for the attacker ships. Interesting idea. I hope you keep working on this game, adding sounds, audio, a proper ending screen and so on.
Interesting game! I only ended up using the fighters, and made it to level 10. Eventually I ran out of money and could no longer buy more ships or select my old ones to shoot with, so I died. I wasn't really sure where my money was coming from, or how much each unit costed, but I enjoyed it! If you work on it more, definitely add some sounds and try to simplify the game system!
I found the controls almost prohibitively difficult. I ended up quitting after level 4 because I somehow got stuck selecting only "buy" tiles and it wouldn't let me select something else or buy anything more. I think, in general, the controls for buying things were what threw me off the most - I was able to use the healers and shooters (although with difficulty) until my ships started dying. It's a neat concept and definitely original, but I feel its potential is hindered by this.
Nice concept, managed to figure out the healers and fighters and got to level 7 or so before falling into the trap of selecting a buy tile with no money remaining. I couldn't seem to get a mage to work, it always seemed stuck on "reloading".
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PD: I've added Linux and soon adding Mac version of my game, as you said you didn't have Windows ;)
Also, the game works in Opera 11.64 :)
Some sounds would have made quite the difference - you can make very simple and effective sounds using the BFXR software :-)
The gameplay was quite interesting, and it is a solid take on the theme. I like how the player's ships have a more "evil" look than the enemies.
Good luck next LD!
Nice concept with the reverse space invaders/liberators. I liked repeatedly pressing 'd' to spam bullets at the enemy.
I can envision a sort of reflex based gameplay with this, kinda like magicka and its keyboard and mouse setup. Maybe one key chooses a ship that slows the enemy, so your other fighters can spam it.