Spread

Overall★★★★★★★★★★2.00
Fun★★★★★★★★★★1.83
Theme★★★★★★★★★★3.08
Graphics★★★★★★★★★★2.33
Coolness★★★★★★★★★★22%
Unleash your inner-villain and burn down the wilderness.
Watch as the goats futily try to stop you
If you listen closely you can almost hear them say "curse your sudden but inevitable betrayal!"

Win by making the whole ground grey

WASD to move
SPACE to use the flamethrower

Comments11

HeyChinaski
HeyChinaski18 Dec 2012, 01:56
It was fun burning down the trees!
Per18 Dec 2012, 10:04
Spread the fire! Burn it all down!
Cool if you develop it further :)
Kuulog
Kuulog18 Dec 2012, 22:09
This game doesn't seem to work for me. The window just closes itself :(
Cyboot
Cyboot18 Dec 2012, 22:10
nice game. simple but fun to play

One small developer note (I wrote my game in Java too, even not with LWJGL): I alway prefer if the game is a single file. And its really easy to put the resources into the jar and let your game read them there. (Try something like Game.class.getResource("path/to/file.png"))
Starspell
Starspell18 Dec 2012, 22:15
I'm getting a Pixel not Accelerated error. Probably my computer. I'll try this on another computer later on. Looking forward to trying this one!
mailman105author20 Dec 2012, 22:00
Cyboot: Ok, it's one file now. Thanks for the tip :)

Kuulog: can you run the game from a terminal/ command prompt and tell me the error? What OS and java version are you running?
Cyboot
Cyboot21 Dec 2012, 12:47
Hi again. I wanted to try your game again to find the firefly-reference you mentioned but I get an error with this new version.

this is the stacetrace: (Win7 32bit this time)
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:229)
at org.lwjgl.opengl.Display.createWindow(Display.java:303)
at org.lwjgl.opengl.Display.create(Display.java:845)
at org.lwjgl.opengl.Display.create(Display.java:754)
at org.lwjgl.opengl.Display.create(Display.java:736)
at OpenGL.OpenGLinit(OpenGL.java:14)
at States.Run(States.java:30)
at SpreadMain.<init>(SpreadMain.java:9)
at SpreadMain.main(SpreadMain.java:15)
Exception in thread "main" java.lang.RuntimeException: No OpenGL context found in the current thread.
at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
at org.lwjgl.opengl.GL11.glMatrixMode(GL11.java:2051)
at OpenGL.OpenGLinit(OpenGL.java:19)
at States.Run(States.java:30)
at SpreadMain.<init>(SpreadMain.java:9)
at SpreadMain.main(SpreadMain.java:15)
mikemacdee
mikemacdee21 Dec 2012, 21:25
the flames always appeared above my head instead of at the proper place.
mailman105author22 Dec 2012, 00:53
mikemacdee: Sorry, that's a bug I'm working on

Cyboot: I believe my lwjgl things have some sort of issue with 32 bit. I'll see what I can do. Also, I think I phrased my comment poorly about firefly, just read the description of the game more closely.
jackspinoza
jackspinoza27 Dec 2012, 22:02
the game has been closing whenever I touch the top edge of the screen while flaming making it pretty hard to win. Good work though.
cardboard6 Jan 2013, 18:38
Neat game, but the game never gave me more than about 5 trees to burn down, so I could beat rather quickly. This seems like it would be a lot of fun if you keep working on it.

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