
Stealth Slime
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Submitted as a Jam entry because it wasn't finished in time for the compo. I believe it follows the compo rules otherwise.
This is my first HTML5/JavaScript (CoffeeScript, technically) game so there are a lot of known bugs.
* The music only plays in WebKit browsers (possibly only in Chrome.)
* The music freezes up semi-frequently, especially if you tab away from the game.
* Kills and deaths occur at oddly large distances (a square or two away.)
* The hero does not have a real pathfinding algorithm and will occasionally do things like walk right past you or go on alert repeatedly without moving. He compensates for this by walking through walls once in a while.
This is my first HTML5/JavaScript (CoffeeScript, technically) game so there are a lot of known bugs.
* The music only plays in WebKit browsers (possibly only in Chrome.)
* The music freezes up semi-frequently, especially if you tab away from the game.
* Kills and deaths occur at oddly large distances (a square or two away.)
* The hero does not have a real pathfinding algorithm and will occasionally do things like walk right past you or go on alert repeatedly without moving. He compensates for this by walking through walls once in a while.