StickThief

by zaxuhe
Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★2.83
Innovation★★★★★★★★★★3.09
Theme★★★★★★★★★★3.42
Graphics★★★★★★★★★★2.67
Audio★★★★★★★★★★2.79
Humor★★★★★★★★★★2.81
Mood★★★★★★★★★★2.95
Coolness★★★★★★★★★★46%
Trailer/Video: http://www.youtube.com/watch?v=idJX80iQW_o

You are a thief and you have to steal everything of some homes, by everything I mean everything except walls and windows.... and well people, the people that live in the house can't see you or you will lose and will have to try again

Rules:
* You have to pick everything including furniture (tables, chairs, etc...)
* If there is something on top of another object, you have to pick the object at top first
* After picking an object you won't be able to pick another object for a little while
* If you are on the watching zone/area of a resident you lose and you will have to start again

Instructions:
* Arrow keys to move
* Control key to pick up an item

Notes:
* On level selection screen, select the house you wan't to thief
* When you finish a level you will be taken back to home screen, just click on start and you will see the next level unlocked
* Flash build coming soon trough flascc but I'm a little worried about performance (actually is running now in flash, thanks to protonsdk, but I have to do some speed tests)

This has been created with proton sdk
"This product includes software from the Proton SDK developed by Seth A. Robinson ( www.rtsoft.com )"

Comments11

MrEvilGuy
MrEvilGuy17 Dec 2012, 04:46
I love the epic sounding music for such a simple task as stealing chairs and furniture! Strangely interesting idea.
Crowbeak
Crowbeak17 Dec 2012, 04:51
I like the music, but felt it didn't fit the game very well. You have a solid concept for a game here, but the level designs could use some work. If the people occasionally turned or something, it would add more excitement to the game. Overall, it's a solid entry. :D
jahlgren17 Dec 2012, 16:15
It was ok. I think it would have been more fun with non isometric view (for better understanding where the guy would move) or point and click to move.
bach
bach18 Dec 2012, 00:26
Quite a nice idea. I loved how you just steal everything :) Wish there would have been a bit more polish overall - controls & graphics felt a bit rushed. That being said, still enjoyed playing it!
RHY3756547
RHY375654718 Dec 2012, 00:32
I absolutely love that you steal their whole house part by part and they don't even react.
suve
suve18 Dec 2012, 00:33
Hey, nice job! I liked the music and the graphics. The controls could use some work (like being able to hold keys) and people would be more of a challenge if they had some patrol routes, instead of just walking from side to side - but it's quite enjoyable overall.
h.attila
h.attila19 Dec 2012, 20:46
Good idea. The music didn't fit the game very well, and it could've used some kind of notification when the timeout for stealing stuff is over.
Retrac21 Dec 2012, 03:34
The game concept and the music were good, although the controls and movement were a little difficult to get used. I definitely think the option to use a mouse would have helped. Well done!
Cabral21 Dec 2012, 21:42
It's original, but there's something that doesn't feel right about it. I think it's that I could get used to control an isometric character with the arrows in such short time, plus the delay between each move in a game in which you have to be fast. There's a couple of things I'd like to point out:

- I can't stress this enough: if you game uses a keyboard, SO SHOULD BE MENU. Don't mix them up, it's unprofessional, annoying and a barrier to the player's learning. If the game requires you to click "Start" with the cursor, the first thing the player will try is to move the character with cursor.
- The game should have some instructions.
- Don't make the player return to the menu screen between each level. This is especially bothersome because of the inconsistent input methods I mentioned above.
- The music was sort of annoying, but good job on adding a "mute" option. IMO, sound effects should be prioritized over music, because they have a smaller chance of being irritating, are easier to make and provide feedback rather than being static background.
- You misspelled "Thief" in the title screen :P Remember that you're allowed to fix typos after the deadline.

Good job over all, though I wish the controls didn't feel so sticky. Again, I can't put my finger on how you'd go about fixing this, because the game's design seems fine.
Neonlare6 Jan 2013, 05:02
For stealing such basic amenities, the music was very, very inspiring. Awe-Inspiring. Oh, the game was a hoot as well :D.

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