Why do villains capture princesses ? Why do we "save" them back ? My game orbits around this idea: Are villains conscious of what they're really doing ?
I express it quite awkwardly with flashing screens, but give it a try :)
The title screen was amazing. The game has some good graphics and sfx. I liked the hero upgrading system. The theme could have been highlighted a little more. Overall, that was a great fast-paced action game with a polished look. Good job!
C
Corné Dorrestijn17 Dec 2012, 14:44
Looks great and great idea, but controls are sometimes a bit clumsy. For example, when you swing the sword you will stay still, but that takes a bit too long I think
Cool graphics indeed ! A bit hard to hit enemies <hen they're close to the castle as it's the same key to attack and 'cuddle'. The message in itself could be more subtle too, haha ! Good job !
I really liked the concept and the graphics! My one problem with the game is that because your attack launches you forward it can be very hard to actually attack the enemies, and since you can't attack while you're in the cuddle zone defending your castle is very difficult.
Great graphics, sound, presentation, and especially a cool and disturbing view of the theme. Really great job. Only niggles are that cuddling takes too long (never thought I'd say that sentence :P) and it's hard to hit monsters that are beating on your castle.
Really great graphics and effects. Intro screen was awesome. I liked the flashes to you being the villain, but it really threw me off while trying to defend the castle.
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I want to upgrade my knight/monster and keep playing further, but this is haaaard >_<
Great great game though. The art is pretty cool, and loved the plot.
A bit hard to hit enemies <hen they're close to the castle as it's the same key to attack and 'cuddle'.
The message in itself could be more subtle too, haha !
Good job !