@nolacoaster That's the only thing you can do. Being a villain isn't always about being a badass killing machine that takes half of the screen, you gotta start small ;) Notice how you aren't even a threat to the hero?
Hmmmm, interesting idea, but maybe you went a bit too far with the "deep" message? It would have probably been more interesting if the hero moved a little bit differently each time, so that the goomba would have some (false) hope that something would happen next time.
As with most games that call themselves "art" games, it isn't very fun. Still, it does make its point and you get to know what low-level villains feel like. Well done.
@Spelchan I totally understand that but I wouldn't have been able to make a full game anyway. Also it is only around 20 seconds long, not enough time to get bored :P
someone mentioned the Mario theme backwards? Sounds funny. Too bad you dont have more time. The movement is good, the graphics are good , you have collision, so all the ingredients for a game are there. There is also a consistent retro look and feel which is good. I'm curious what you could do with more time
Clever! That moment when you've tried everything and realize that you're doing everything that you can do, and you're fated to watch heroes jump by for the rest of the game was funny.
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Notice how you aren't even a threat to the hero?
I just wish sometime one of the hero jump on our head and smash us to the ground :)
Cheers!
Also it is only around 20 seconds long, not enough time to get bored :P
Too bad you dont have more time. The movement is good, the graphics are good , you have collision, so all the ingredients for a game are there.
There is also a consistent retro look and feel which is good.
I'm curious what you could do with more time
I had a similar idea with my game actually :)