It a little under developed. Untested in the non windows environments. Compiled with Java 1.6
Press Enter to start. Press Enter or ESC to pause. Use the Left and Right arrows to move. Use Up to Jump. Use Down to kill yourself.
A description of the game: You are a trash elemental that wants to leave the dump. The game's gimmick is that when you die you leave trash behind and you can walk over it. The game got cut a little(read a lot) short the on the final screen each body you left behind falls into the land fill. I meant to have a credit screen here but I didn't get to it in time. The theme is that your struggle to get out of the dump ends up making more pollution.
I apologize if you fall through the platform It doesn't happen on my computer.
I don't even understand this game. Horribly broken, I fall through almost every platform. Also, there's a point where random dead robots fall from the sky for no reason and the game ceases to do anything interactive. I don't see how the theme fits.
Yes the area after the smoke screen is the end. I should have put a sign up I know but like I said in the description we ran out of time/too much booze.
We plan to continue the game after the dare I think there is a lot more we can do with it. I wish I knew about the goat sub theme it would have been perfect here.
Oh I see... I have to kill myself to create "bridges" for another robot... I'm not sure what this have to the theme, but the art style is really insteresting.
Excelent ideia! But I was sad to see it so unexplored! The game ended too fast but I feel this mechanic has a lot to give with incredibly cool levels and platforming puzzles. Of course the art was also great but I think the experience suffered a lot from the lack of sound, a soothing melody would make it all the more gripping!
This was a really nice start. I'm liking the graphics, and the movement feels smooth. Just needs a little more love. I can feel that it's a bit jealous of your booze.
The graphics was really excellent, but the feeling when jumping was a little weird. Some weird glitch happened on the screen in the picture above where I couldn't get below that crane (robot kept walking forward in the air).
Really liked the artwork and the direction the game was going. To bad there wasn't more time, would have liked to see how you used the death mechanic more. The delay in the jump was a bit annoying (Granted i'm not one for warm-up animations as a mechanic). Also on Windows, if you click out of the game, then click back in, you fall through the ground.
I like the art style here a lot. I got to the end, but didn't understand it until I read your text above. Need to work on making it a game and the jump mechanics, etc, but one step at a time. Work on polishing this up and solving the obvious issues.
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I'd like to see what your team could do with a little more time (and, how do you say, a little less booze. Focus, grasshopper!)
But I was sad to see it so unexplored! The game ended too fast but I feel this mechanic has a lot to give with incredibly cool levels and platforming puzzles. Of course the art was also great but I think the experience suffered a lot from the lack of sound, a soothing melody would make it all the more gripping!
The game itself is of course much to short. I hadn't really make sense of it and then it was over, at least I think it was.
But I am sure with a little more time it would be a great game.
Good job nevertheless :)