
The Adventures of Tim Nottacrook
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Very Unfinished. Programmed by me, Eric Rawlings, art designed by Olly Carhart (look up nominalmuffin), civilian sprites and support by Joshua Beresford-Davis.
WASD to move
left click to shoot
right click to pickup weapon
space to melee
cops drop weapons
civilians drop health
Fund raising has not gone well over the past days you've spent going round with a collection bucket (the skint gits won't donate) so you take to the streets to gather funds however possible. You must raise 50000 for charity to save a foreign country that has a spreading disease.
The idea here is that at the start the player was meant to go around with a bucket collecting donations when eventually the player would give up and just steal money off people, rob banks and kill hundreds of people for the fund raiser. And end up destroying the city for the money.
It kinda just became a basic shooty game, may continue work on this to try to get it the way it was intended to be.
Things we had no time to do:
-civilian variety
-better path-finding
-progressively more difficult waves (including the army showing up)
-art for some weapons and for more civilian variety (my art guy was busy)
-tanks and jackable vehicles
-an ammo counter
-bigger city with banks, hospitals and police departments (that you can raid for cash/health/weaponry)
-an intro
-an ending
-Lots of stuff
WASD to move
left click to shoot
right click to pickup weapon
space to melee
cops drop weapons
civilians drop health
Fund raising has not gone well over the past days you've spent going round with a collection bucket (the skint gits won't donate) so you take to the streets to gather funds however possible. You must raise 50000 for charity to save a foreign country that has a spreading disease.
The idea here is that at the start the player was meant to go around with a bucket collecting donations when eventually the player would give up and just steal money off people, rob banks and kill hundreds of people for the fund raiser. And end up destroying the city for the money.
It kinda just became a basic shooty game, may continue work on this to try to get it the way it was intended to be.
Things we had no time to do:
-civilian variety
-better path-finding
-progressively more difficult waves (including the army showing up)
-art for some weapons and for more civilian variety (my art guy was busy)
-tanks and jackable vehicles
-an ammo counter
-bigger city with banks, hospitals and police departments (that you can raid for cash/health/weaponry)
-an intro
-an ending
-Lots of stuff