The Big Bad Wolf

by zappi
Overall★★★★★★★★★★3.69
Fun★★★★★★★★★★3.66
Innovation★★★★★★★★★★3.23
Theme★★★★★★★★★★4.07
Graphics★★★★★★★★★★3.50
Audio★★★★★★★★★★4.00
Humor★★★★★★★★★★3.73
Mood★★★★★★★★★★3.60
Coolness★★★★★★★★★★60%
Hey there! Are you ready for an immersive fairy tale massacre? Do you find a Riding Hood delicious enough? What about her Granny? Sure, you'll be playing a wolf now, a really Big Bad Wolf!

* Eating is key here, don't starve.
* Eat 10 girls to get invincible.
* Eat Granny to get her glasses for better seeing and boots for better running.
* Avoid hunters to survive. Are you hard enough to survive?

Developed by:
Natalie Rozvezeva and Alexander Shestakov

Special thanks to:
Anastasia Sergienko and Roman Kolenko, 2d design
Artem "IDrM"Patyn, music production

* In post-compo update we've:
a) slightly changed sounds volume to add a bit more atmosphere;
b) fixed a performance-dependent speed bug which made our wolf too fast on modern machines.

Comments24

zedutchgandalf
zedutchgandalf17 Dec 2012, 19:59
The wolf runs so fast it's almost impossible to control...
I played the OS/X version, don't know if that's the problem...
Crimsoneer
Crimsoneer17 Dec 2012, 20:01
Great audio and graphics, but just can't control the wolf! He rushes to the top left corner and just zaps around the place.
Dir3kt
Dir3kt17 Dec 2012, 21:35
Hey that's funny our games almost have the same name :D
Schwiggy
Schwiggy17 Dec 2012, 22:01
I loved the music and sounds with the hectic wolf flying around. At first I didn't realize that you can kill the hunters until the first time I died so the second time was better; though it's difficult to control and know what's happening at all time it's very satisfying when you catch people ha
zedutchgandalf
zedutchgandalf17 Dec 2012, 22:11
@Alex, I basically had the same problem as Crimsoneer on the OS/X version.
buzyavka
buzyavka18 Dec 2012, 03:31
So much fun!!! Music and atmosphere are fantastic!
Bensonance
Bensonance18 Dec 2012, 10:15
Awesome concept! The slow intro combines with the music perfectly.
rustybroomhandle18 Dec 2012, 12:28
The zipping around thing could be due to not using "* Time.deltaTime" when applying increments in Unity, so people with crazy-fast hardware will get a crazy-fast game. Anyway, that aside, I found this entry highly amusing. :)
Andrey Pradun18 Dec 2012, 19:06
Awesome game! We like it very much. Good luck!
Amoaeba Junior18 Dec 2012, 20:12
Pretty interesting ideia, but as said above, the wolf was wayyyyy to fast. Playing on Win64bit here
berareu18 Dec 2012, 20:19
This game almost had me laughing, very fun and awesome song :)
Sometimes it gets laggy though!
fhoenig
fhoenig18 Dec 2012, 21:09
Super fun! The first game I tried here that got me hooked for a while.
I kike the crazy speed.
Alex Shestakovauthor19 Dec 2012, 09:07
@Dir3kt aha, what a coincidence! :D
Alex Shestakovauthor19 Dec 2012, 09:09
@rustybroomhandle thanks for a tip, you were right about the problem :) try a post-compo version, please, it seems like we've fixed it :)
Alex Shestakovauthor19 Dec 2012, 09:10
@Amoaeba Junior try a post-compo, please, it's a bit more playable now ;)
Alex Shestakovauthor19 Dec 2012, 09:14
Hey everyone, thanks for your constructive feedback! That's actually the main reason why I love LD community so much :)
blackmagic19 Dec 2012, 20:32
I had fun. And I don't really know why :)
mcc
mcc24 Dec 2012, 08:54
It ran very ridiculously quickly on my mac, the wolf would walk around slowly during "loading..." and then once the level "started" would zip around at warp speed. Actually, I liked this, it was the best thing about the game, it gave things a frenetic arcade-y feel.

I did find there was a dominant strategy— because the enemies tended to run away as far as possible, and because the zippy controls were hard to control, if I just slung around the wall edges I would pick up most of the grandmas/riding hoods (who were all perpetually stuck up against the wall, trying to "get away").

I felt icky, about all the murder, and the blood. Since the point of this LD is to be the villain, I suppose that means your game was effective.

I never figured out what was happening with the "badges" in the upper right corner.

How much inspiration did you take from Duck Sauce here?
Alex Shestakovauthor24 Dec 2012, 15:44
@mcc wow, thanks for such a detailed review!

I have to admit that in this case a hard to control character was done so on purpose, but in a compo version there's a bug that made it too uncontrollable on modern computers, but some people liked it :)

A dominant strategy exists, but not the one you've mentioned, that one is a bug actually :)

Those badges display how much of the bonus you have left, a percentage.

As for Duck Sauce question, a sample only I guess, the track was composed in several hours on Saturday night exclusively for LD :)
WiseGAMER
WiseGAMER25 Dec 2012, 15:03
Nice game but something is realy wrong with the trees , another thing the environment seems realistic unlike the characters which give a strange look
Mista Koo7 Jan 2013, 18:52
Fantastic audio, probably the first entry that utilizes audio as the main aesthetic feature.

It's fun to maneuver away from the bullets. The tree effect is pretty neat too.

Other games by @zappi

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