
The Crown Jewels Job
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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We wanted to make something that our young kids could play, so the game is deliberately tame and safe, even if the theme is that the baddie is a goodie somehow...
WARNING: includes goats
A few features and lots of polish did not make the deadline. We had to turn off spiders because they could float up the vertical shafts and go in the sky, and the guards are rather simple. Oh for an extra day!
Its a 2D platform game WITHOUT TILES. Please take a look at our level editor and try and see how the engine works. Most of the artwork are true 3D meshes, with a bit of parallax scrolling for the backgrounds. All the floors and walls are defined using free-form lines. We built the whole engine from scratch for this LD, and despite the glitches we're super pleased and relieved to have got such a big project mostly working in the time limit!
We are particularly pleased with the level editor - you can play with that too, although we've disabled 'save to server' mode. We developed the game with a built-in git repo on the server, so everyone could add artwork and levels and so on without having to email everything to a central integrator person and wait for contributions to be uploaded.
The background music uses the old-fashioned audio API, but the sound effects - for jumping, collecting coins, getting hurt etc - use the new HTML5 audio API, which your browser may not support.
Team:
Mr War (Wombatica) - gorgeous art, level design
Will - coding
Virgo - generously helped e.g. added the guard patrol logic
background music is "Sneaky Snitch", free by Kevin MacLeod
WARNING: includes goats
A few features and lots of polish did not make the deadline. We had to turn off spiders because they could float up the vertical shafts and go in the sky, and the guards are rather simple. Oh for an extra day!
Its a 2D platform game WITHOUT TILES. Please take a look at our level editor and try and see how the engine works. Most of the artwork are true 3D meshes, with a bit of parallax scrolling for the backgrounds. All the floors and walls are defined using free-form lines. We built the whole engine from scratch for this LD, and despite the glitches we're super pleased and relieved to have got such a big project mostly working in the time limit!
We are particularly pleased with the level editor - you can play with that too, although we've disabled 'save to server' mode. We developed the game with a built-in git repo on the server, so everyone could add artwork and levels and so on without having to email everything to a central integrator person and wait for contributions to be uploaded.
The background music uses the old-fashioned audio API, but the sound effects - for jumping, collecting coins, getting hurt etc - use the new HTML5 audio API, which your browser may not support.
Team:
Mr War (Wombatica) - gorgeous art, level design
Will - coding
Virgo - generously helped e.g. added the guard patrol logic
background music is "Sneaky Snitch", free by Kevin MacLeod