Nice idea. So far I haven't found any use for the second ability - the delay is just too big considering how fast they grab the stuff. You should consider having the thiefs run back/forth between treasure and border (unless they do so anyway at some point in time).
Nice game! Very good quality in all the aspects. The playability could be improved with some hotkeys F1,F2,F3 to select the spells, like in WoW. Impressive audio by the way!
As has been said before you really do need hotkeys for this. I also don't really see the need for the fireball. Yes it hits an areas but there is a massive delay in using it. In general I found that my clicks weren't always firing off the attacks even when I could use them.
But besides that it's a pretty solid game. I liked your graphics and the sounds. And I like that you took time to make the coin pile go down over time. A nice little game.
477, 100 gold is maybe a little to much for the playtime. the game start to be hard at 20. Funny because your game look like a polished and high paced version of mine :) liked it but yes, without hotkey, i lost a lot of piece when using the others spell.
The lighting on the coins is nice. If you had two or three coin bitmaps and randomly picked them, and two or three hero characters, it would go a very long way.
An extension of the game could be to be steering the dragon around the pile - the dragon moving at a fixed speed perhaps - and shooting, rather than the top-down god-like targeting?
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But besides that it's a pretty solid game. I liked your graphics and the sounds. And I like that you took time to make the coin pile go down over time. A nice little game.
An extension of the game could be to be steering the dragon around the pile - the dragon moving at a fixed speed perhaps - and shooting, rather than the top-down god-like targeting?