* I recommend the windows version since you can play at a much better resolution
Okay I had to put this into the jam, but I worked on this for like 20-25hrs, (And I stil managed to not get any sound done haha)
This is my take on the theme, I tried a more narrative approach...
I won't go too much into the story, I'd love to see you make your own interpretation :) Also Please don't give up, the end eventually come (If you're too good, it may take some time, but still, it's not THAT long of a game)
I hope you like it (And I also hope there won't be many bugs :X)
Really emotional, I found this strangely moving! A wonderful take on the theme, very well executed with a strong dynamic arc. Presentation great, but I longed for sound -J
The total lack of sound was jarring. The gameplay itself was a little lacking, I ended up just jamming on all the keys as fast as possible as I had no idea what roaring achieved, and didn't see why you would ever want to aim a boulder up or down. Was the ending scene just floating up? I was expecting something... more.
Nice graphics and storytelling, although I was a bit confused about how to keep the mob away. I didn't seem to have nearly enough rocks, but maybe that was the idea.
The art is godlike, gameplay was somewhat lacking, but the game was touching, and I liked that small puzzle, where in description you said that if you're good at playing the game, ending will take longer to come, and I understood that only when finished The Hill :D
This is a gorgeous game. The story is clear enough that we have some idea of what's going on, but at the same time vague enough that it is open to different levels of interpretations. Congratulations on the great art - both in the visuals, as in the concept of the game.
Some suggestions for improvement.
1- Since you are so focused on the narrative, maybe you should abolish the opening screen altogether. Overlay the control description over the game screen for a few seconds, before removing them and letting the game begin.
2- Sound. The lack of animation did not bother me much (could be seen as adding to the "storytime" feeling), but the lack of sound did. Even with minimal sound effects, some music to set the tone would be welcome.
3- Interactivity: It made no difference at all whether you tried to defend yourself or not, whether you were good at it or not. Some people may think differently, but I think the interactive element is very important in the game. Something should change if depending if you defend yourself or not. It doesn't need to be the ending, for example, maybe the stronger looking enemies should not appear until a bit into the game.
Cheers, and congratulations on the very moving story!
God, thanks everybody for the (good or bad) comments !
@OrangeeZ : Thanks :D I didn't write that as a puzzle, but now that you say it, maybe it could be read as like !
Caranha : Thanks for the detailed comment ! I totally agree with you on all three points, I totally rushed the title screen because I needed to tell the control but I didn't have any time left, and the sound...well bad time managment
For the gameplay I realized that only very late, and it bummed me down : Weither you do something, or you don't even touch the keyboard, the game will end...and that just bad
I'm really feel sorry to be that guy, his faced when transformed into another instance is real deal in tragic. Despite lack of sound, I love the art and how you convey the story pretty fast in the beginning.
its never established that i'm supposed to be the villain, only that i'm the town outcast, and hence the underdog. for that it fails where the theme is concerned.
Well done on the art and story! The pixelation on the foreground is a little distracting. I felt like I needed more feedback on whether I was winning or losing, but I'm not saying it needs a score or a health bar. Maybe just make the character's injuries more obvious? The first time I played it I stopped playing after a minute because I didn't think there was any progression toward a win/lose state. I'm glad I played it again to see the end!
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the thing I forgot to tell clearly is that with up and down arrow you can aim a bit with rock to make more efficient throws
Great graphics, simple gameplay but over all I really liked it
Was the ending scene just floating up? I was expecting something... more.
Some suggestions for improvement.
1- Since you are so focused on the narrative, maybe you should abolish the opening screen altogether. Overlay the control description over the game screen for a few seconds, before removing them and letting the game begin.
2- Sound. The lack of animation did not bother me much (could be seen as adding to the "storytime" feeling), but the lack of sound did. Even with minimal sound effects, some music to set the tone would be welcome.
3- Interactivity: It made no difference at all whether you tried to defend yourself or not, whether you were good at it or not. Some people may think differently, but I think the interactive element is very important in the game. Something should change if depending if you defend yourself or not. It doesn't need to be the ending, for example, maybe the stronger looking enemies should not appear until a bit into the game.
Cheers, and congratulations on the very moving story!
@OrangeeZ : Thanks :D I didn't write that as a puzzle, but now that you say it, maybe it could be read as like !
Caranha : Thanks for the detailed comment ! I totally agree with you on all three points, I totally rushed the title screen because I needed to tell the control but I didn't have any time left, and the sound...well bad time managment
For the gameplay I realized that only very late, and it bummed me down : Weither you do something, or you don't even touch the keyboard, the game will end...and that just bad
Despite lack of sound, I love the art and how you convey the story pretty fast in the beginning.