
The Launch
Don't Stop the launch pits you against an FPS hero trying to stop the missile launching at the free world.
The Hero will move from room to room in search of 3 objectives he needs before he can stop the launch. These are the Armory, the Server room and the Library, which are different colours to the standard rooms. After completing this he moves to the center room and disarms the missile.
It is your job to place traps and upgrade doors to stop the hero from completing his task before the countdown timer reaches zero. You first select the room you wish to trap by clicking on it on the right hand side, this will show buttons on the left hand side to either upgrade doors, add minions to the room or place a trap from the list.
The traps have a variety of functions, explained in more detail in the How to play page, but generally they can force the hero to change direction or scare him away from entering a room, and defeat the hero forcing him to respawn in the previous room.
The hero will always move to an objective if he is next to it, take a normal door over an upgraded blast door and pick a new room over one he has cleared (shown by the light going out).
Linux Notes:
We don't have anyone with Linux to test if the new Unity 4 build actually works, so any feedback would be great.
Some more detailed How to play information can be found here:http://www.ludumdare.com/compo/2012/12/17/text-from-the-how-to-guide
PLEASE NOTE: The resolution is locked at 1366x768.
People with a monitor of that resolution or smaller may have trouble seeing everything. Apologies for that, the downloadable version may work better than the Web.
Sound and music attributions:
Music: Made via Mixcraft 6.0 using included loops.
Sounds from freesound.org:
Wilhelm scream - http://archive.org/details/WilhelmScreamSample
S: microwave ding.WAV by samplecat | License: Creative Commons 0
S: negativebeep.wav by Splashdust | License: Creative Commons 0
S: Boo!.mp3 by freki3333 | License: Creative Commons 0
S: hydraul2.wav by swelk | License: Attribution
S: Clock Ticking.aif by jackstrebor | License: Sampling+
S: Lazer.wav by tmokonen | License: Attribution
S: Purse fidget.wav by caseydedore | License: Sampling+
S: grunz_huh.wav by grunz | License: Attribution
S: Confused by thecluegeek | License: Attribution
S: zoup.wav by themfish | License: Attribution
S: Vocal Man Hit 'Ohhh'.aif by RutgerMuller | License: Creative Commons 0
S: Medium Explosion.wav by ryansnook | License: Attribution Noncommercial
S: woman_Yvonne_screams_painfully.aiff by thanvannispen | License: Attribution
S: bamf.wav by themfish | License: Attribution
S: possiblelazer.wav by aust_paul | License: Creative Commons 0
S: boom4.wav by NoiseCollector | License: Attribution
S: rocketexpl.wav by nthompson | License: Sampling+
S: groans.wav by muses212 | License: Creative Commons 0
S: male_Thijs_loud_scream.aiff by thanvannispen | License: Attribution
S: worried breathing reverb.wav by Leady | License: Attribution
S: unassignable_fizzling_flashback-verb.mp3 by Connum | License: Attribution Noncommercial
S: Hey You.wav by Benboncan | License: Attribution
S: women_cry.aiff by thanvannispen | License: Attribution
The Hero will move from room to room in search of 3 objectives he needs before he can stop the launch. These are the Armory, the Server room and the Library, which are different colours to the standard rooms. After completing this he moves to the center room and disarms the missile.
It is your job to place traps and upgrade doors to stop the hero from completing his task before the countdown timer reaches zero. You first select the room you wish to trap by clicking on it on the right hand side, this will show buttons on the left hand side to either upgrade doors, add minions to the room or place a trap from the list.
The traps have a variety of functions, explained in more detail in the How to play page, but generally they can force the hero to change direction or scare him away from entering a room, and defeat the hero forcing him to respawn in the previous room.
The hero will always move to an objective if he is next to it, take a normal door over an upgraded blast door and pick a new room over one he has cleared (shown by the light going out).
Linux Notes:
We don't have anyone with Linux to test if the new Unity 4 build actually works, so any feedback would be great.
Some more detailed How to play information can be found here:http://www.ludumdare.com/compo/2012/12/17/text-from-the-how-to-guide
PLEASE NOTE: The resolution is locked at 1366x768.
People with a monitor of that resolution or smaller may have trouble seeing everything. Apologies for that, the downloadable version may work better than the Web.
Sound and music attributions:
Music: Made via Mixcraft 6.0 using included loops.
Sounds from freesound.org:
Wilhelm scream - http://archive.org/details/WilhelmScreamSample
S: microwave ding.WAV by samplecat | License: Creative Commons 0
S: negativebeep.wav by Splashdust | License: Creative Commons 0
S: Boo!.mp3 by freki3333 | License: Creative Commons 0
S: hydraul2.wav by swelk | License: Attribution
S: Clock Ticking.aif by jackstrebor | License: Sampling+
S: Lazer.wav by tmokonen | License: Attribution
S: Purse fidget.wav by caseydedore | License: Sampling+
S: grunz_huh.wav by grunz | License: Attribution
S: Confused by thecluegeek | License: Attribution
S: zoup.wav by themfish | License: Attribution
S: Vocal Man Hit 'Ohhh'.aif by RutgerMuller | License: Creative Commons 0
S: Medium Explosion.wav by ryansnook | License: Attribution Noncommercial
S: woman_Yvonne_screams_painfully.aiff by thanvannispen | License: Attribution
S: bamf.wav by themfish | License: Attribution
S: possiblelazer.wav by aust_paul | License: Creative Commons 0
S: boom4.wav by NoiseCollector | License: Attribution
S: rocketexpl.wav by nthompson | License: Sampling+
S: groans.wav by muses212 | License: Creative Commons 0
S: male_Thijs_loud_scream.aiff by thanvannispen | License: Attribution
S: worried breathing reverb.wav by Leady | License: Attribution
S: unassignable_fizzling_flashback-verb.mp3 by Connum | License: Attribution Noncommercial
S: Hey You.wav by Benboncan | License: Attribution
S: women_cry.aiff by thanvannispen | License: Attribution
Comments28


Rabbits...18 Dec 2012, 05:41
Um kinda confusing but the graphics were amazing and I had fun clicking randomly everywhere...

TehSkull18 Dec 2012, 05:47
What an interesting idea. Delaying the hero so you can launch the rocket. It took me a while to understand the game because I couldn't read the instructions, the text was too small.

moomoo11218 Dec 2012, 05:48
Interesting, but I feel as though I don't have enough time to setup before the hero arrives.
Also the hero made it to the missile room several times with over a minute left and I still got the 'missile launched' screen
Also the hero made it to the missile room several times with over a minute left and I still got the 'missile launched' screen

ethankennerly18 Dec 2012, 05:49
The detailed rooms and first person camera impressed me! When I saw the menus, I felt confused. When I clicked on a few buttons I was not sure what was being activated and how I could send minions toward the hero.
DTG18 Dec 2012, 06:21
Thanks for the feedback everyone! Sadly the "How To Play" section wasn't completed in time, making it a bit obtuse. I promise it's not quite as tricky as all the buttons make it seem!
I've made a post that has the full "How to play" text included, as well as some other information:
http://www.ludumdare.com/compo/2012/12/17/text-from-the-how-to-guide/
I've made a post that has the full "How to play" text included, as well as some other information:
http://www.ludumdare.com/compo/2012/12/17/text-from-the-how-to-guide/
DTG18 Dec 2012, 06:25
moomoo112: Did the Hero actually go inside the Central Room? He will probably get to the adjacent rooms quite often, but he should only actually enter the room after visiting and clearing all 3 of the Objective Rooms.
Imperiopolis18 Dec 2012, 13:02
The controls were kind of confusing at first, but once you figure out what's going on it's pretty fun.

Husky18 Dec 2012, 13:05
It's a little busy and complicate, but the idea is cool!
koredozo19 Dec 2012, 10:43
I found a cheat: if you click the damsel scream button nonstop the hero will be paralyzed with curiosity!
Jiddo19 Dec 2012, 10:51
Awesome graphics! I liked the scientist patting his own shoulder in the missile room, nice touch!
Mythalore19 Dec 2012, 11:00
Interesting gameplay, graphics could use some work.
bigbadwofl19 Dec 2012, 11:45
The music sets a nice mood and as stated, the graphics are pretty nifty. Well done!

Spotlightor Gao19 Dec 2012, 11:48
I really enjoyed your game, although a little confused at the early stage. You've done a LOT of work in 72 hours!
Tanner19 Dec 2012, 13:59
there is so much content there.
Concept is a bit confusing but once you are aware of how to influence rooms and the hero the game mechanics play out very nicely.
Concept is a bit confusing but once you are aware of how to influence rooms and the hero the game mechanics play out very nicely.
cwilloughby20 Dec 2012, 07:43
Didn't know exactly what to do, but figured it out.
Very impressive for the time allowed.
Very impressive for the time allowed.
dekart20 Dec 2012, 08:18
Interesting concept, good art.

Radiatoryang20 Dec 2012, 09:55
great concept and cool art, really unusable interface though / have no idea what to do

TyrusPeace20 Dec 2012, 19:52
Lounge music with evil muhahas as the hook: amazing.
I like the PIP of the hero's point of view, it's pretty sweet! It seems like my henchman got stuck after killing the hero, and I wasn't particularly effective with the other traps.
Very cool idea, though! Perhaps more obvious controls would help folks figure it out faster and have more fun with it.
I like the PIP of the hero's point of view, it's pretty sweet! It seems like my henchman got stuck after killing the hero, and I wasn't particularly effective with the other traps.
Very cool idea, though! Perhaps more obvious controls would help folks figure it out faster and have more fun with it.
Birchmountain21 Dec 2012, 11:59
Wow, i really liked this game and the idea of delaying the hero so you can launch a missile is genius! Well done! Damsel in distress is a little over powered though, i just spammed scream and the hero just stood there. But i really liked it and hope that you'll put down more time and make it even more awesome!

littleball22 Dec 2012, 11:28
Good game, well done. On a laptop, you can only see parts of the screen at once.

recursor23 Dec 2012, 01:12
Nice job on the music and sound effects.

recursive frog23 Dec 2012, 06:07
I like what you've done with the cameras here. This reminds me a little bit of Tecmo's Deception, but only in the sense that you're laying out traps for heroes. Nice job!
pereubu23 Dec 2012, 11:36
Really confusing game, but still funny and beautiful. The 1st person camera is a great idea. Really one of the best game i've played so far :3

Oreganik27 Dec 2012, 21:03
Yeah, that was really cool. I had a bit of trouble understanding the minion mechanic (and finding him on screen, in some cases), but the overall concept is totally solid and innovative. Well done!
lotusgame28 Dec 2012, 11:51
The size of your game is too big for my laptop ^^ I will try the downloadable version. It's quite fun and very novel. The amount of work is very huge. Congrats :)

monomanio30 Dec 2012, 14:57
Hmm, a bit confusing at start, but cool. Seems to be a lot of art assets, good job!

CoffeeOnimal8 Jan 2013, 01:08
Loved it, especially the evil laugh that popped in every once in a while.


Can you explain a typical strategy?