Yeah... I completely ran out of time, because I decided to waste all of my time painting a portrait of Frankenstein. Press space to dodge to villagers.
Great look and great music. Love the old-school cinematic effect. Had a bit of difficulty understanding why I would succeed or fail when I hit spacebar, but... all told... that's a great portrait you painted. =)
The game looks great and the sound is fantastic yet, there isn't any content nor is the game feeling very complete. If you had more time though I'm sure it could of been something fantastic based off of the look and polish of the games art assets.
The portrait of the Frankenstein being bad or good, it depends on the point of view. As you can see in Shelley's book, he is a monster, but got a heart. Not just physical: he is also capable of loving another beings. So, for that, I can accept him as a villain. For the graphics, people above pointed out about the ambient of an old movie, which it does very well. Wished you putted more animation and polishing, the drawing of the portrait was impressive, but you should have did it another time. About the audio, can't imagine how you get that music. It's awesome. And... I found it quite easy to beat. Stopped after getting about 700 points, getting a little bored, wondering if it has an end.
I like the grainy film effects as well, but the flashing was straining my eyes a bit. Wish there was more to the gameplay! Maybe don't cap the speed at 60, and give better feedback for when you come within range of killing a townsfolk rather than a tiny exclamation point.
I really loved the aesthetic of this game, particularly once you get into the game. I feel like you captured the look of old-school horror flicks really well.
The way the graphics and audio are put together is very effective in building a haunting mood. While I can understand capping the monster's speed to keep the shambling effect of the monster going, it would have been nice if the villagers began moving toward you at a faster and faster rate as the game progressed to produce a gently-increasing difficulty curve.
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For the graphics, people above pointed out about the ambient of an old movie, which it does very well. Wished you putted more animation and polishing, the drawing of the portrait was impressive, but you should have did it another time.
About the audio, can't imagine how you get that music. It's awesome.
And... I found it quite easy to beat. Stopped after getting about 700 points, getting a little bored, wondering if it has an end.
"Made in a little under 72 hours for the Ludum dare 25"
If this game was made in 72 hours why is it posted in the 48 hour compo and not the jam?
Beyond that, I couldnt' find any controls to save my life (using Firefox); I assume you targeted a specific browser?
I do have trouble with Frankenstein's monster being a villain, but we'll let that slide for now. Also playing Frankenbalt is pretty awkward.
Excellent mood in this game, and was great overall. Good work!