One piece of gold per day is hereby offered for any servant who demonstrates total focus and dedication to the task at hand. Your work deep in the mine, cutting lumber in the forest, carrying water, tending to the herd, working the farm, and repairing the castle will all be scrutinized. Perform these tasks in the order specified and perhaps someday you can buy your freedom.
Can you follow instructions better than your peers? Lets find out!
A note on the theme:
After the unpleasantness of the last week I didn't want to spend all weekend on a game glorifying being a bad guy. Didn't seem like fun to me. Then it struck me, "You are the Villain"... the word Villain doesn't have to designate a scoundrel or criminal, it can refer to a Villein. A villein is an unfree peasant with the same standing as a slave or serf to a feudal lord (but free in legal relations with respect to others).
*Update* Added a post-competition version using feedback from some of the reviewers. Really appreciate the suggestions and feedback!
Also, before I forget, I used http://www.earslap.com/projectslab/otomata to generate the background music. My 3-year old daughter Autumn helped me with the sound effects.
I like how you thought about the theme and did something different with it. My only real problem with the game, one which made me stop playing it earlier than I would have otherwise, is the volume difference on "water". The balance is way off on volume.
Not a bad idea! I like the theme of your game. But I found the voices to be a bit hard to understand (especially "water" and "herd"). Perhaps you could also display the instructions on screen? (One at a time, of course.)
Not bad, my memory is pretty bad so I am not very good at these games, but nice job, the game works pretty well. The voices could have been a bit more clearer.
Couldn't understand the voices very well at all which was frustrating for me, although the row sound effect is really awesome, nice melody in the background adds to the mood of the game also which is nice but after being asked to click on water, then clicking on water I seem to be dying which is a little strange. Unless I'm missing something?
I appreciate the good feedback so far. After the competition rating is finished I'll look at evening out the audio levels and adding some visual indication of what order to click...
So I started the game without the sound turned on, and I just sat here for a while clicking on things randomly, completely baffled as I had no idea what I was supposed to do. :) I think you could've used some visual indicators, too, like flashing the targets in the correct sequence or something. Other than that, I liked your interpretation of the theme, your graphics and the music are well done.
-The volume could use some balancing. "herd. WATER! herd. WATER!" -Nice smartypants interpretation of the theme. I agree that "You are the villain" seemed pretty badly timed.
Hey Tyren, I've posted a post-competition version of the game to give you a better chance to play. Next time I work on a game concept I'll be sure to use more than one sensory output!
I played both versions, in some way, i liked the version without indication of the last sentence, but because i got a score of 15 on this one. having your daughter making sound is very cute and give the cool feeling of the game. Sadly your interesting theme vision is totally forgotten by this. Cool little game :)
Cute game with a positive note, which is appreciated.
As other noted, the "WATER" sample is bit jarring, 3 year olds are lovely but can rupture eardrums like no other. Clearly, she is the Villain of these grounds, as per the OED: "the person or thing responsible for specified problems, harm, or damage" Some harm and/or damage was done to membranes certainly :)
I enjoyed understanding the goal of the game. But i had to lower the volume of my computer, cause the voice is pretty aggressive. By the way, i liked the idea that the villain can be a kid :p They are, aren't they ? huhu
Even though the game itself is nothing new, you get lots of innovation points for your creative reading of the word "villain" and running with this theme. I also somehow felt the child voice for the orders barking at you was oddly appropriate as well, as though it were a spoiled noble child ordering you around.
I don't know if you've had this as feedback already but perhaps making the cursor change when you roll over the clickable area and having some feedback so the player knows the click has been registered would help the game a little
It would have been easyer if you state somewhere here that this is a simon says game but I managed to found out finally. So my score is 17 :) and this is an awesome score for me!
Sfx are funny gfx is clean and gameplay is smooth. Nicely done! :D The only real negative thing is the ignored theme. It would be better if you put goats in at least. ;)
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this is pretty cool!
I would have recorded a few more samples for each hotspot, but I know how temperamental kids can be.
You commented at my game that you can't run Win/Linux, I added an OS/X option now so go and give it a try :)
I think you could've used some visual indicators, too, like flashing the targets in the correct sequence or something.
Other than that, I liked your interpretation of the theme, your graphics and the music are well done.
-Nice smartypants interpretation of the theme. I agree that "You are the villain" seemed pretty badly timed.
Cool little game :)
As other noted, the "WATER" sample is bit jarring, 3 year olds are lovely but can rupture eardrums like no other. Clearly, she is the Villain of these grounds, as per the OED: "the person or thing responsible for specified problems, harm, or damage" Some harm and/or damage was done to membranes certainly :)
Improve: Mine!
:)
Really inspired entry!
Sfx are funny gfx is clean and gameplay is smooth. Nicely done! :D The only real negative thing is the ignored theme. It would be better if you put goats in at least. ;)