This Is How It Ends

This Is How It Ends

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.63
coolness: 0.59
fun: 2.41
graphics: 3.06
humor: 2.00
innovation: 3.45
mood: 4.00
overall: 3.24
theme: 4.12
Solo jam entry due to extenuating social obligations. Have they no respect for the iron embrace of Ludum Dare Compo? =)

So, this is a story game. Just want to put that out there to begin with.
Also, the web version requires Unity plugin.

"This Is How It Ends" features you, the villain, standing in the ruins of a world you have just finished destroying with your seventh act of destruction. You have the chance to journey back in time through each scene, watching the scenery revert to its state before each catastrophe. Re-discover your motives to realize how destroying the world could seem like the right choice. Read letters from those affected by you, and affecting you. And piece by piece, the outrageous ending becomes the natural conclusion. But if you venture too far, you risk being consumed by the darkness which taints your life.

If you encounter any bugs, please e-mail me at [email protected] .

Thanks for playing!

*edit* *possible spoilers*

1. To make progress, check both computer terminals and the letters. You can then walk into the "memory" and go back in time.
2. You can decide to stay in an era by disabling the doomsday device and resisting the pull of memory. I didn't have time to give each era a proper ending in this situation, but if people ask for it, I'll do it post-compo.
3. There is a tragic ending if you go far enough. If it disturbs you, I'm sorry.
4. I added stat tracking post-compo. No other changes were made, so I used the same link. Consider this "full disclosure." =)
5. There is sound in the first stage... but apparently only if you have nice speakers. It's all bass, apparently. :{
Found a bug?
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