
Ludum Dare #25compo
Trade Persuasion
This is my first game ever (well, since Klik n Play). Some friends of mine got me started on the basics of Unity, Blender and JavaScript about 4 weeks ago and now here I am.
I used:
* Unity
* Blender
* Audacity
* Public Domain music from here: http://freepd.com/
* Caffeine
You've all been great.
Enjoy!
I used:
* Unity
* Blender
* Audacity
* Public Domain music from here: http://freepd.com/
* Caffeine
You've all been great.
Enjoy!
Comments22


Mezzomatto17 Dec 2012, 12:26
Thanks Dusty! I feel all warm and fuzzy now, though maybe that's just sleep deprivation. :P

youdonotexist19 Dec 2012, 06:08
This was great. I loved how you could see the nuclear strikes hitting the planet. Visually, this was very well done. I would like to have had an auto-fire feature (click+hold to repeat fire), but this may have just been because I was playing with a trackpad.

rvmook19 Dec 2012, 06:12
Nice little game. At first I didn't really know what to do, but after a while I got the hang of it. I enjoyed playing it.
Cake&Code19 Dec 2012, 06:12
Hehe, this was rather fun if a bit click-frustrating (lots of frantic clicking!). I like the idea and the execution is really well done.
Some things I noticed though were that everything has very fixed spawn points so that it becomes a chore to deal with the enemies as they all feel repetitive. A bit more randomness and potentially progression (introduction of new enemy weapons or behaviors) would have been a breath of fresh air.
The end was surprising and awesome. I was expecting to just lose and have a results screen, but having the dude escape and then quantifying the score as a human-cash-value of destruction was epic. I mean I dealt $53,800,000,000 in damages! Take that human race xD
Some things I noticed though were that everything has very fixed spawn points so that it becomes a chore to deal with the enemies as they all feel repetitive. A bit more randomness and potentially progression (introduction of new enemy weapons or behaviors) would have been a breath of fresh air.
The end was surprising and awesome. I was expecting to just lose and have a results screen, but having the dude escape and then quantifying the score as a human-cash-value of destruction was epic. I mean I dealt $53,800,000,000 in damages! Take that human race xD
loren19 Dec 2012, 06:12
Really like the look and feel, nice particles!
PixelMonkey19 Dec 2012, 06:14
Very fun!
raincole19 Dec 2012, 06:16
The 3D graphic is great. I'm surprised by that you even made the escaping cutscene.
bigbadwofl19 Dec 2012, 06:16
Well done on the entry. Quite fun to play. Also, congratulations on becoming an indie dev. We're glad to have you!

Mezzomatto19 Dec 2012, 06:31
Shucks guys! Thanks so much for the comments. And special thanks to Cake&Code for the constructive criticism. I know exactly what you're saying with the repetitiveness, I ran out of emotional energy and just left the shield and carrier spawns in one place hoping that the game wasn't long enough for it to be bothersome. Means a lot to get such commentary from a stranger!

GameRespect19 Dec 2012, 06:58
A pretty fun game, though it will benefit form more enemies/weapons, but since this is LD, it's awesome already!
tim_u19 Dec 2012, 08:06
Impressive for such a short time with your tools. While playing, I was wondering about the shield and carrier spawns. It seemed like a tactics thing. You had to chose between defeating the carrier or getting the shields. So, fun game. I liked it even if my mouse is now mad at me for tapping it so much.

chrismwaite19 Dec 2012, 14:18
Nice game. The graphics are nice and like other I enjoyed the ending - much more engaging than your average gameover screen.

dek19 Dec 2012, 22:06
I enjoyed the pre-aiming you had to do. Made me feel badass at times for hitting three in a row. :)

Codexus20 Dec 2012, 21:27
Nice game!
(By the way public domain music is not allowed in the compo category)
(By the way public domain music is not allowed in the compo category)

Mezzomatto21 Dec 2012, 01:55
Ah crap. Well what do I do now?

LoneStranger21 Dec 2012, 20:26
Frantic clicking was distracting, an auto-fire would remove that. I also had a huge urge to move the ship around with my left hand while firing with the right. My mind felt like I had to dodge the bullets coming my way. :)

LTyrosine22 Dec 2012, 16:29
Brilliant! Nice control over Unity, fun gameplay.
juaxix24 Dec 2012, 11:19
Super fun and spawn rates very well balanced, i have learned a lot with this one also!
Well done
Well done

fishbrain25 Dec 2012, 17:00
Very cool! I like this - fun and satisfying to play.

Winterblood25 Dec 2012, 23:49
Fun game especially with so little practice with the tools! Nice balance of mechanics.
lotusgame29 Dec 2012, 12:02
Nice particles effects :) Fun game. Too bad there is no upgrades stuff, i wish there is more, but in 48h the work done is awesome !



(on a sidenote, for 4 weeks of Unity this is impressive!)