
Trina of The Depths
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
* * TRINA OF THE DEPTHS * *
An underwater adventure
May contain goats (although it probably doesn't)
GENRE: exploration, octopus simulation (will be metroidvania/RPG, when it's finished)
SOFTWARE USED: Photoshop, Flash, Construct 2, FL studio
::: Story :::
This is Trina.
She's an Octopus. She's also the daughter of the Dark King of the Seas. This is not her home, this is not the Depths.
What is she doing in this place? All she remembers is she woke up in this ridiculously colorful cave..
Why is the water so clear, why the fish so happy?
She just can't stand it! They will pay, and maybe, maybe she will find a way back home.
::: Controls :::
Cursor keys to move. Cephalopod muscles are a mixed blessing. On the one tentacle, they allow for amazing feats of strength. On the other 7, they require some coordination.
On your bottom left is the Octopus Muscle-meter. It gets tired the more you exert your muscles.
But you have to think like an octopus. Hold the cursor key(s) in the direction you want to go, and release. The longer you hold, the farther you go.
You will be rewarded with a feeble jump at first, but watch how gracefully Trina moves at the height of her villainous mollusc power.
Shift to attack fish and things. Casually turning them into blackest ink. You can also try the same attack by quickly pressing left <- and right -> a few times in a row in succession.
The peddler crab is selling ink and agility upgrades. Stand in front of the upgrade and press shift. Provided, of course, you have the necessary gold coins.
The purple octopus pellets give you some muscle power back. Collecting them helps you stay afloat and go higher.
::: CONTROL SHEET :::
Hold down cursor key(s) : charge your thrust
Release cursor key(s) : jump in that direction
Shift or <><> combo : attack
Stay tuned for the timelapse video.
I hope you like it. I'll be happy to receive bug reports! I know it must be full of those. ^-^
Also, I will be finishing this. I've planned as far as a boss fight, some dialogue with NPCs and a dramatic cliffhanger ending. 72 hours just wasn't enough for all this, so I understand complaints of "this game doesn't fit the theme". I wanted the story to unfold inside the game, through narration and dialogue, but I had no time for a pretty implementation, and I made a decision that I should not cheapen the art with plain text. So your concerns are valid!
::: Strategy Guide / Hintsheet :::
Tip: always let the meter replenish as much as you can before making a second jump. After a while, it becomes second nature.
(Spoilers ahead)
1. Swim to the right collecting coins. Kill the fish. Continue right until you find the peddling crab. You should have enough coins to buy the small power-up. Trina will be much more maneuverable. <- From a game design point of view, this is what I thought would be a good tutorial, it's pretty much a straight line, and teaches you the basics.
2. Then, go to the left and up, using the purple octopus pellets to help you, and get a bunch of coins. Take in the sights. Trina can rest on anchors if you position her at the bottom T, use them.
3. You should have 49 coins when you get to the crab again. Get one more from the right, and buy the 50coin powerup. Now you're on turbo power
4. Go to the right and explore the final section of the dungeon. Kill the last thing you find. That's it, you've beat the game. Feel free to explore the previous areas, with your improved control. I think moving around as an octopus is the most enjoyable part of the game. Do you?
::: PS section :::
P.S. I forgot to tell you. See if you can find the easter eggs. I counted 4.
EDIT: after complaints about control, I managed to pinpoint a big bug that made the movement CPU-dependent. I edited, and it should feel more playable now, even on older systems.
An underwater adventure
May contain goats (although it probably doesn't)
GENRE: exploration, octopus simulation (will be metroidvania/RPG, when it's finished)
SOFTWARE USED: Photoshop, Flash, Construct 2, FL studio
::: Story :::
This is Trina.
She's an Octopus. She's also the daughter of the Dark King of the Seas. This is not her home, this is not the Depths.
What is she doing in this place? All she remembers is she woke up in this ridiculously colorful cave..
Why is the water so clear, why the fish so happy?
She just can't stand it! They will pay, and maybe, maybe she will find a way back home.
::: Controls :::
Cursor keys to move. Cephalopod muscles are a mixed blessing. On the one tentacle, they allow for amazing feats of strength. On the other 7, they require some coordination.
On your bottom left is the Octopus Muscle-meter. It gets tired the more you exert your muscles.
But you have to think like an octopus. Hold the cursor key(s) in the direction you want to go, and release. The longer you hold, the farther you go.
You will be rewarded with a feeble jump at first, but watch how gracefully Trina moves at the height of her villainous mollusc power.
Shift to attack fish and things. Casually turning them into blackest ink. You can also try the same attack by quickly pressing left <- and right -> a few times in a row in succession.
The peddler crab is selling ink and agility upgrades. Stand in front of the upgrade and press shift. Provided, of course, you have the necessary gold coins.
The purple octopus pellets give you some muscle power back. Collecting them helps you stay afloat and go higher.
::: CONTROL SHEET :::
Hold down cursor key(s) : charge your thrust
Release cursor key(s) : jump in that direction
Shift or <><> combo : attack
Stay tuned for the timelapse video.
I hope you like it. I'll be happy to receive bug reports! I know it must be full of those. ^-^
Also, I will be finishing this. I've planned as far as a boss fight, some dialogue with NPCs and a dramatic cliffhanger ending. 72 hours just wasn't enough for all this, so I understand complaints of "this game doesn't fit the theme". I wanted the story to unfold inside the game, through narration and dialogue, but I had no time for a pretty implementation, and I made a decision that I should not cheapen the art with plain text. So your concerns are valid!
::: Strategy Guide / Hintsheet :::
Tip: always let the meter replenish as much as you can before making a second jump. After a while, it becomes second nature.
(Spoilers ahead)
1. Swim to the right collecting coins. Kill the fish. Continue right until you find the peddling crab. You should have enough coins to buy the small power-up. Trina will be much more maneuverable. <- From a game design point of view, this is what I thought would be a good tutorial, it's pretty much a straight line, and teaches you the basics.
2. Then, go to the left and up, using the purple octopus pellets to help you, and get a bunch of coins. Take in the sights. Trina can rest on anchors if you position her at the bottom T, use them.
3. You should have 49 coins when you get to the crab again. Get one more from the right, and buy the 50coin powerup. Now you're on turbo power
4. Go to the right and explore the final section of the dungeon. Kill the last thing you find. That's it, you've beat the game. Feel free to explore the previous areas, with your improved control. I think moving around as an octopus is the most enjoyable part of the game. Do you?
::: PS section :::
P.S. I forgot to tell you. See if you can find the easter eggs. I counted 4.
EDIT: after complaints about control, I managed to pinpoint a big bug that made the movement CPU-dependent. I edited, and it should feel more playable now, even on older systems.