Universe`s Next Top Villain : Post Mortem

What’s that car doing there?
Well, that`s it ! it`s been a fun weekend, lot`s of work, pizza, epic sax music, and almost no sleep. I think it paid off, people seem to be enjoying the game as much as we enjoyed making it , and that makes me extremely happy.
What went right :
– A different and viable idea –
We had a pretty extense brainstorm session , where lots and lots of ideas were written and discussed. We wanted something that could be accomplished in 72 hours, and had a different take on the Villain theme. The game show idea came up and everyone tought it was fun, but we didn’t knew what to do with it, untill the game “doodle god” came in mind and our idea was complete. The game seemed interesting and simple enough .
– Creating awesome deaths and a funny game –

Don’t you hate it when you’re walking around,minding your own business, then suddenly you get sucked into inexistence?
We had a lot of fun creating the different deaths. We tried to keep them unexpected and I think we nailed it. Also we managed to put in some quotes and funny sentences that people would keep laughing or at least giggling during gameplay. That seemed to work well :)
– Completed on time –
We managed to do 100% of what we had planned,and that was new to me . I’ve participated in 4 or 5 game jams like this one and never managed to finish a game without having to cut something out. For the other 3 members of the team, it was their first 72 hours challenge, and they did pretty good !! I’m proud of this achievement, very proud .
What went wrong .
– Combinations seem a bit random –
The bad part about making a nonsense game is the lack of logic. We actually had a line of tought behind each combination, but they aren’t always that clear. This may be a bit frustrating sometimes , but eventually people find all 27 ways to kill and end up enjoying it anyway.
– Too many pauses! –
I think we stopped too many times to rest, or eat something or just watch something random in the internet . Still managed to finish the game,but could have done quite some more if we didn’t stop that much. We lacked a bit of focus , but it was ok.
– Pre-loading kinda screwed us up –
The sound effects and music were the last assets added into the game. Unfortunately, they need to be preloaded before playing the game,or else there is a huge delay and it ruins the game experience . But the preloading turned out to be too long and frustrating sometimes.
– Scoring system is kind of hard to understand –
Most players didn`t seem to understand how do you get more or less points in the game . It was badly explained. But in the comments we read things like : “But in the end, winning didn’t really matter all that much. Good job, I had a blast! :D”
We still intend on improving the scoring system, and I’m glad that it didn’t ruin the experience of the game, but it was a flaw anyway!
In the end .
The game turned out fine, i’m impressed with the result we got in this LD , and I hope people enjoy it as much as we did.
Attempting a Ludum Dare is always a rewarding experience, it teaches us a lot , and gives a great opportunity to share your work with others, and see their own. This was once again an awesome experience, and we will be here on the next LD as well!
Link to the game :
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=4166
Source: ludumdare.com archive