The web version didn't seem to load when the level started in Chrome. It had a dark fade over the top and didn't do anything from there. Look forward to playing.
Sometimes if you fall at the beginning of the level, in front of the tree/spikes, the game freezes.
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sqwarecircle17 Dec 2012, 07:13
Actually the problem looks like it happens anytime you hit the bottom of the screen where there is no actual ground. Also you can fall through blocks when entered from odd angles or from the sides.
Not bad, not bad at all. I'd say that this game is well done, except for some of the collision problems that have been mentioned already. If I had to, I'd say this is in the upper 50% of games in my list. I'd say be proud of your entry.
This game is quite beautiful. I was really impressed by the tiles-beneath-tiles motif. I kind of wish that I was rewarded for revealing (destroying?) more and more of the level as I went along.
Very nicely done. Didn't encounter any bug, the music was great, and the game beautiful, if short and easy. As others said, it would have been great to have the "corruption" mechanic actually do something inside the game. Here it was a neat effet, but nothing else. Happy new year to you too, though!
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ReveLorenfield22 Dec 2012, 19:41
Well I didn't really understand what was the goal but graphically, your game is nice. The transition into dead-tile is cool. Well done.
I pretty like it. But i had collision bugs very frustrating. And the controls aren't accurate enough for being a good plateform game. Anyway, i really like the gameplay concept. It's really moody to convert à beautiful tree in a dead one :)
Nice! I really like the defiling mechanic, it was fun to see what secrets were hidden within the dirt and what I could transform plants into. I just it affected the gameplay more, like maybe you could transform spikes into something safe for you. The platforming physics was a little buggy, but nothing show-stopping.
Nice game! Liked the music and graphics. Maybe the physics sim wasn't necessary for this game. I guess that box2d is partly to blame for some of the non-deterministic behaviors when the villain is thrown against the spikes at start :)
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I think main problem in fps and I such short time period for development (we did this game in 1,5 days and game physics was developed from scratch.)
I was a bit scared of those running mobs but they actually are harmless, that was a surprise for me :)
It's a tad bit short and there were some clipping issues (I got stuck once and had to restart), but overall it was really nice. Well done.
Collision problems because sometime fps is very low and game was not finished.
Also we didn't finish evil rabbits and a lot of other features.
Main game idea - our hero villain stole colors and life from world. But then he use these colors for creating Christmas gifts for kids.
Liked the music and graphics.
Maybe the physics sim wasn't necessary for this game. I guess that box2d is partly to blame for some of the non-deterministic behaviors when the villain is thrown against the spikes at start :)
2Per: It's not box2d. We did this physics in 2 days during ludum dare.