The game have lot of button, square stuff with a text or icon inside clickable with the mouse/trackball/touchpad (tons of compatibility). No need to use your keyboard. Put your volume on, there is some soundFX to make ambiant.
The game is about a villain (you) planning to rules the world. You start with a base of 5 rooms : barrack to recruit, science to receive science notification sometimes, bossroom to check your progression, workshop to build stuff, and com-sat to select mission and send your minions on it.
because of LD48, the game is not perfect. But i'm in time and that's good :)
Thanks all for playing pleaaaaaase (i made a broadcast, but only one guy was coming :'( )
I hired a bunch of guys, ran out of money a completed both task. I had a couple of "breaking news" texts, but I have no idea of what I've actually made to trigger them. The music loops were cool, but a bit short and soon they became annoying. Overall I just clicked randomly without really understanding what I was doing.
The concept is good, but the actual gameplay feels a bit broken : it's hard to understand the consequences of playing missions, the purpose of buying items, etc; on the other hand it's pretty easy to run out of money and get stuck. Also the menus are not very comfortable since you always need ~10 employees to get started with a mission, which requires loads of "refreshes" on various screens to gather and assign the people required.
There's certainly some potential in this game, and it seems like you put loads of good ideas in it ; unfortunately it would have required additional work to make players be able to really understand & enjoy them.
Before i do the ludum dare, i ask to a great specialist a advice. He say "keep it simple". Maybe in the frenesy i forgot that and focus too much on "add feature" and not enough on "make the feature properly"
yup, more polish, more tutorial (and more feature XD)
Great attempt, love the idea of managing an evil base of operations. Ran out of money easily and just got stuck, but I see the potential for careful decision making.
Good start to a game. I hope you do continue to work on it as has quite a lot of potential. The game play does need a lot of work as right now you just hire enough people to go out on missions then keep re-using them. Probably should have missions taking a while so you need multiple missions on the go so you aren't just re-using key people. Likewise, missions should not always return everybody so that you need to keep hiring. Equipment doesn't seem to do anything that I can tell. The story as part of the missions was very interesting, with the "Game not finished yet" message being both funny and disappointing as I was hoping to finish the game.
Spelchan.. You are awesome :) I was almost sure that because of some mistake, people stop it before the end. You proof that there is people to try it to the almost end.
Le jeu est sympa, mais au début je me sentais un peu perdu.
On dirait que les graphismes ont été fait sur Paint, mais au moins il ne sont pas mauvais. ;) J'aime la musique. Bonne reprise du thème (même si le management de méchants a été pas mal repris)
It's not really my type of game (more of a quick/casual gamer), but it's REALLY involved for having such a short amount of time to work on it. It almost seemed like it would be a cool board game too.
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I was thinking about evil genius when i do it. But after i did it, i retrieve some point from xcom..
Unfortunately not finished so at some point there is not much left to do.
Maybe something for the next october challenge :)
The music loops were cool, but a bit short and soon they became annoying.
Overall I just clicked randomly without really understanding what I was doing.
The only audio I had was a constant snoring noise though.
There's certainly some potential in this game, and it seems like you put loads of good ideas in it ; unfortunately it would have required additional work to make players be able to really understand & enjoy them.
yup, more polish, more tutorial (and more feature XD)
I was almost sure that because of some mistake, people stop it before the end. You proof that there is people to try it to the almost end.
And the music is awesome!
On dirait que les graphismes ont été fait sur Paint, mais au moins il ne sont pas mauvais. ;)
J'aime la musique.
Bonne reprise du thème (même si le management de méchants a été pas mal repris)