The idea is good, but I would've liked it better if instead of ending the game as soon as a guard saw me, I would've had an opportunity to outrun them, only failing when they actually catch me.
In escape games with guards, the only way to make it really playable is to have guards walk fixed paths with perhaps a few random pauses etc. Because their paths are completely random here it becomes essentially unfair to the player. Also, a guard saw me through a wall.
I think having a field of view indication would be extremely helpful, as the guards had really wide vision. The guards also moved pretty slow and could occasionally see me through a wall (in an opened cell). As others have said, ending the game when you are detected was a bit annoying. A simple restart upon failure would have been immensely better. Well done overall and good luck on future submissions.
Comments9