Villainscape

by sylence
Overall★★★★★★★★★★2.50
Fun★★★★★★★★★★2.17
Innovation★★★★★★★★★★2.22
Theme★★★★★★★★★★3.30
Graphics★★★★★★★★★★2.09
Humor★★★★★★★★★★1.86
Mood★★★★★★★★★★2.16
Coolness★★★★★★★★★★42%
You are a convicted criminal and your goal is simple: Escape the prison. Sneak your way to the exit but don't let the guards see you.

Controls:
WASD to move
Hold space to open doors

Tools:
Visual Studio 2012
Paint.NET

Written in C# with the help of XNA (Runtime included in download package)

screenshot

Comments9

h.attila
h.attila17 Dec 2012, 09:38
The idea is good, but I would've liked it better if instead of ending the game as soon as a guard saw me, I would've had an opportunity to outrun them, only failing when they actually catch me.
kevincorrigan19 Dec 2012, 19:00
Nice game, but it is annoying that it ends as soon as your seen.
calzoneman19 Dec 2012, 20:02
I like the idea of escaping, but I wish there was an easy way to start over when you get caught. Also the collision detection seems a bit strange.
Beerman19 Dec 2012, 21:01
Collisions seem a bit off and it could do with some warning of when the guards are about to turn to give you a chance to hide.
zenmumbler
zenmumbler19 Dec 2012, 21:02
In escape games with guards, the only way to make it really playable is to have guards walk fixed paths with perhaps a few random pauses etc. Because their paths are completely random here it becomes essentially unfair to the player. Also, a guard saw me through a wall.
otus20 Dec 2012, 18:37
The idea of game is good, but the collision and the path to escape need to be improved. Good work, cool game!
Encircle22 Dec 2012, 13:24
Cool idea, but tiling system is horrible and guards move way too slow to enjoy the game.
AdricZero28 Dec 2012, 12:40
Like the concept. Couldn't get past guard, or I was too close to him. I also had to quit and restart application to restart game.
Retrac1 Jan 2013, 03:33
I think having a field of view indication would be extremely helpful, as the guards had really wide vision. The guards also moved pretty slow and could occasionally see me through a wall (in an opened cell). As others have said, ending the game when you are detected was a bit annoying. A simple restart upon failure would have been immensely better. Well done overall and good luck on future submissions.

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