You are a malevolent god who wants to stop all good guys in the world.
The good guys have gotten lazy and have created a robot to do the work for them: the Heroic Emulated Redeemer Object (or H.E.R.O. for short.) They have mass-produced them and sent them out through teleporters to save Princess Goat. Your goal is to STOP THE ROBOTS FROM SAVING THE DAY!
(Btw, the problem I needed to fix is that I gave myself 999 of each item for testing purposes and forgot to change it back on one of the levels, so it goes)
I like the idea a lot. There are quite a few places where it seems like the solution is easier than it should be (given 2 or 3 spikes and it only takes one), but outside of that it's really neat.
Game is really well done, however I think I saw a game with exactly the same idea recently somewhere else (I think it was a Double Fine Amnesia Fortnight concept).
Really like this. Haven't gotten all the way through, but one thing I notice is that if you're given two of the blue guys, you can almost always destroy H.E.R.O. just by putting them in the two adjacent squares next to the portal that deploys him.
Also would be cool if the spikes displayed inverted when hovering underneath a surface to make it easier to visualize.
Awesome awesome game! It felt like a legit finished product. And it kept me interested long enough to completely finish it. The ending was a bit anticlimactic, but I wasn't exactly expecting a deep plot for a puzzle game. One minor nitpick is that it seems like the bomb guys make some of the later levels too easy. I didn't need to use the other items sometimes and could just put a bomb out and it would eat the robot.
The bomb guys are hilarious, by the way.
Excellent job! Especially for your first game ever!
(and the bomb guys were easily my favorite part, hence why they're the icon!)
Anyways, with the bomb fellows, the thing is I programmed everything in first, then made the levels. The bombs were the last thing to implement and by that time I wanted to focus on making a finished product rather than polish. Plus, when you know the solution that you made up for the level, you don't notice its faults. 'Twas fun to make though!
neat little game, I liked the graphics and sound. the flag graphic could use some work, but everything else looks good. Also you can place bombs at the beginning and they kill the hero really easy >:)
Stellar game! I am biased toward well-designed pixel characters, and this game has em! Overall good, however there's a bug that allows me to place enemies right at the door of many levels, which is effectively an automatic win. Very very impressed with this one!
Amazing. The gameplay itself was very smooth and allowed for a lot of different solutions. I really wish the controls were mouse only.
- Bombs completely OP but were a lot of fun to use. - Some levels felt like the solution were really simple compared to what was expected. - I really wish the last level was longer because the scrolling large map has a lot of potential.
Quit a good game, I enjoyed playing it. I don't really know why, but I love this kind of graphics.
I really love the gameplay concept of making the level so difficult that the hero must die as it is the opposite of what you want if you are the hero yourself. One small note, I would like the level to be more different because after 5 or 6 level of doing almost exactly the same thing I got a little bored.
But nevertheless, good game. Great Job and gratulation on finishing your first game :)
Good game. A bit on the easy side though, could do with tougher levels.
It's kinda funny how a reverse platformer is a puzzler. Although I wonder why is the hero advancing through harder levels :P? Maybe you should've started with the hardest level but made most traps already there except for that one safe path.
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I had to put in some spots where obstacles couldn't be placed to avoid some exploits. Kinda cheap copout, but I needed to get the game done. :P
Also would be cool if the spikes displayed inverted when hovering underneath a surface to make it easier to visualize.
The bomb guys are hilarious, by the way.
Excellent job! Especially for your first game ever!
And like someone said, it would have been really useful to make it start with space or clicking on the portal.
(and the bomb guys were easily my favorite part, hence why they're the icon!)
Anyways, with the bomb fellows, the thing is I programmed everything in first, then made the levels. The bombs were the last thing to implement and by that time I wanted to focus on making a finished product rather than polish. Plus, when you know the solution that you made up for the level, you don't notice its faults. 'Twas fun to make though!
the flag graphic could use some work, but everything else looks good.
Also you can place bombs at the beginning and they kill the hero really easy >:)
Take that, self-criticism!
- Bombs completely OP but were a lot of fun to use.
- Some levels felt like the solution were really simple compared to what was expected.
- I really wish the last level was longer because the scrolling large map has a lot of potential.
I love also graphics and sfx.
A question: Why hero wins also if he doesn't touch the flag?
Also, naufr4g0, it's basically a result of some lazy coding shortcuts. You gotta do what you gotta do, man. It's a hard knock life.
Good job
I really love the gameplay concept of making the level so difficult that the hero must die as it is the opposite of what you want if you are the hero yourself.
One small note, I would like the level to be more different because after 5 or 6 level of doing almost exactly the same thing I got a little bored.
But nevertheless, good game. Great Job and gratulation on finishing your first game :)
Improve: Level #1 = to hard, and the text to small =)
It's kinda funny how a reverse platformer is a puzzler.
Although I wonder why is the hero advancing through harder levels :P? Maybe you should've started with the hardest level but made most traps already there except for that one safe path.