Word Works

Overall★★★★★★★★★★2.44
Fun★★★★★★★★★★2.56
Innovation★★★★★★★★★★2.64
Theme★★★★★★★★★★1.09
Graphics★★★★★★★★★★2.44
Audio★★★★★★★★★★2.96
Humor★★★★★★★★★★1.53
Mood★★★★★★★★★★1.63
Coolness★★★★★★★★★★46%
Our first jam. Unfortunately half of the team was sick, so we didn't reach all of our goals.

How to play:

The objective is simple, meet the minimum score and word length per level. There are 10 levels in total.

Blank tiles wipe the screen so you have a chance to breathe :)

You get one undo per level, use it wisely!

iPhone Version

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If you have an iPhone, you can try the iPhone version here:

http://kiwi.pyralis.net/ld_25iPhone/

We only tested Safari, and adding the page to your home screen.

Note: We forgot to account for the phone status bar in the top. Lesson learned :(

Tools Used:

-----------

Language - Javascript

Library - EaselJS

Sound - Bfxr and Ableton Live

Graphics - Gimp and Photoshop 5.5

IDE - Vim and Emacs

Comments14

mutuwarejam18 Dec 2012, 05:13
Not bad, probably easier to play on a touchscreen, bit tricky with a mouse, zipping down to the green tick.
Pixelbear
Pixelbear18 Dec 2012, 20:58
Was a fun, novel game. Very hectic, and my brain sort of went "G-R-A-... uh... ah crap."
However, I'm not really sure how this fit in with the theme at all. I saw the man in the title and thought him to look a little sinister - is it because of half of your team being sick that you didn't get to fit the theme in properly? Ah well. Thoroughly enjoyed it, still. :)
Falkreon18 Dec 2012, 21:01
This entry was aggrivating because of its vastly inconsistent quality.

The web version pops up dialogues, which isn't really a good for that platform.

Game doesn't accept keyboard input, which is understandable considering the skill element of clicking/touching the letters

The music was really good. The graphics were fine.

Nothing in this entry addressed the theme. It's like you had this idea before you went in, and couldn't think of a way to make the theme fit. On top of that, it really fell flat as a web port. It was clearly intended for iOS.

Aside from that, it really could use a dedicated end-of-round screen to tally up your score and orient the player for the next round.
moomoo112
moomoo11218 Dec 2012, 21:09
either the score counter doesn't reset to zero every level or I randomly lose with a higher score than required?
cooper6581
cooper6581author18 Dec 2012, 22:14
@Pixelbear/Falkreon: we were going to fit the theme with cut scenes between levels. The home screen, and lose/win screens give hints at what we wanted it to feel like. Let me try to wrap it here: villain(you) has a princess that serves as fuel for a worlds destroyer machine. In order to build the machine he needs pieces that are in boxes being shredded by the people that don't want the world to end. Well, the way we thought we could verify if the evil guy was getting the right pieces was by having letters on top of the boxes and get words. In the end, after having all the pieces, he is seen dragging the princess to the machine (that was supposed to be in the "you win" background).

The problem was... people getting sick and spending more time taking care of them than coding. So... we only got bits and pieces of the overall schema.

Thanks for all the feedback though, we certainly appreciate it!
cooper6581
cooper6581author18 Dec 2012, 22:16
moomoo112: were you meeting the minimum word size requirement for the level? You always have to meet that, even if you have a higher score than required.
Per19 Dec 2012, 12:49
Site seems to be down?
cooper6581
cooper6581author19 Dec 2012, 18:08
Thanks for the heads up Per, the server crashed. Should be back up now.
Dir3kt
Dir3kt19 Dec 2012, 19:30
Sometime a bit difficult to select a letter while it's moving (played from web, not iphone).
Rex Peppers
Rex Peppers19 Dec 2012, 19:51
Keyboard input would be cool, but it would be great on a touchscreen
Crowbeak
Crowbeak21 Dec 2012, 13:17
The controls are definitely a little clunky on a computer. I also feel like the difficulty jumps around a lot, rather than scaling. It was a lot of fun, though.
Dark Acre Jack23 Dec 2012, 03:12
I would have done a slower progression curve. The first level by itself would have been fun for a long time, I think, without changing up the tracks too much.

Not exactly sure how I'm a villain.
illugion
illugion23 Dec 2012, 06:07
Really cool and original game, i liked it, are you gonna polish it later or something ?
AdricZero7 Jan 2013, 15:52
Seemed like a fun innovative game. But it was moving too quickly to enjoy. Also don't see the theme reflected in the game, only in the potential villainous guy on the intro screen. I do see potential here if you were to continue on with this concept and make a tablet game out of this and slow it down early on in the game.
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