My first finished ludum dare. I started the last thre or so but never got something done. So this is in itself great.
Play with arrow keys and space for action.
To those wondering whats up with the glitches, those are intentionally. And I think i followed the theme pretty well, just play through it, it isn't long. Hopefully then it will be clear, otherwise I should have polished it a little bit more, but the time was short. I won't talk more about it, otherwise the whole experience gets spoiled and thats nothing I want to do.
The game is build with impact.js. Sound and music is from bfxr. And graphics from photoshop.
Didn't even try on the theme, and pretty simple, but fun. Not sure if this is intentional or common, but I got weird little visual artifacts (squares) as I went on.
I know that they're intentionally, but still i find myself confused about the last glitch( I suppose it's the last one as it appeared nothing after 5 minutes with me smashing random buttons on the keyboard). Anyhow I think the way of putting in glitches this way is kind of interesting!
Sound was a bit harsh and like others already said the game felt short. But hey we only got 48 hours so it worked out. I like the art (nice job on the sky) and I like the idea of the glitch/switch thing.
Great job, short sweet and effective. Cool glitches. Funny how some people didn't think you addressed the theme, I thought it was one of the best uses of the theme I've seen.
Wow, a lot of people are really just not getting your awesome link to the theme AT ALL. If you play this and think it's just 'glitching' then maybe you need to slow down and really think about what's going on. The dude thinks he's the hero but the player slowly starts to view beyond the character's version of the world and starts to see reality for what it really is... a guy slaying innocent creatures in a happy little valley and not some hero slaying evil knights. Great job on the theme, and NIIIIICE job on the visual effects. It's rather short and not very challenging as a 'game', but it is a very thought provoking experience. Good work!
The twist at the princess evoked a rye smile. If you continue to develop, I wasn't always clear where I needed to stand to swing the sword and wanted to do something more than swing a sword.
The game looks nice. Like everyone else, I'm not a big fan of the glitches, plus the collisions were the main reason I died, so it was a bit frustrating. Other than that, good job.
It is fun to see how we interpreted the theme in a similar, yet different manner, including the title. (Althoug, to be honest, your game is better executed in my opinion.)
I think this worked really well, I think the ending was a bit in-your-face, pointing out that I wasn't a hero because I killed the princess. I think the fleeing knights did a much better job to illustrate the point.
Comments31
Improve: Audio perhaps? =)
And I 'got' the glitches ;-)
the glitches were pretty cool