This is my first LD48 entry. It's pretty generic in idea and execution, but it's done!
I usually collaborate as an artist/UI designer. This is the first game that I've coded all on my own. As such, I spent the vast majority of the time just getting it to function.
That said, if there's something to be improved that you'd think would be obvious, especially if it's related to programming and/or performance, let me know.
Things I know could have been better: sound design, level design (I planned on doing power-ups & different starting patterns for bricks, but didn't have time to implement them), balancing.
I hope to eventually clean this up and upload it somewhere like Kongregate, so comments about what level you achieved, whether you thought the timers or brick allotments were too much/little, et cetera are greatly appreciated.
Made in Flixel with graphics in Photoshop CS5 and sounds from sfxr.
KNOWN BUGS: updated 12/16 17:05 - game overs triggered at higher levels sometimes kick you back to the play screen. If this happens, refresh. (Sorry!)
Seems like you can just keep putting bricks in the corners--it's mostly a waiting game. The ball will speed up eventually and the paddle won't be able to keep up. Sound and graphics are good, wish there was a little more to do.
Well, poopy. I just discovered that the crashing bug doesn't just trigger on gameover screens, it appears to trigger on some timer expirations too. I think I know what's causing it; I might upload an additional version with a fix tomorrow.
Nice twist on a classic game. I didn't initially realise that I had limited bricks, so the first few times I was just clicking everything. Would be cool if you could click several times on the same brick to increase the number of hits needed to destroy it.
Arkanoid is an old favourite. This hurt my brain at first, and I'm still not sure what sort of strategy to employ. It's bind-boggling like that, in an engaging sort of way.
Nice idea! Game works though it sometimes gets stuck. The ball seems to lodge itself somewhere offscreen and the paddle just wobbles in the corner, trying to get to it, and I eventually lose.
@ChainedLupine has that happened in the middle of a level, or does it only happen between levels? Because if it straight-up happens in the middle of a level, I have even bigger problems than I thought. ;D
When I click and drag, it places tons of bricks on one placeholder, and they all are destroyed if the ball hits them. Other than that, I thought the design was great, the colors were cool, and I loved the font you used!
Really nice idea! It seems you will eventually win by just placing the blocks and waiting the paddle to miss the ball though, but this very solid entry.
Congratulations on your first entry!. Solid, simple yet extremely fun! It has a few bugs, yes, but it's one of the most clever games I've seen so far. Kudos!
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A larger playing board and smaller elements might give more time for strategy.
Nice idea, simple and well executed