Arrow keys or numbers to select answers Space or enter inputs them.
This was modified to port to Windows after the deadline, but no source was changed. The original Windows link is now included in Source. The only change is a bugfix related to porting.
I love the effort put into this - the whole intro sequence, and the banter. However, it did get a little slow by the end, waiting between questions. Some audio might have helped. (eg, drum rolls)
It was fairly fun although i think because you had such a long introduction the graphics looked rushed. But when you finally got to the game. The cool slides from one place to another made it look quite cool. But you did a great job at setting up a gameshow. Although there could have been more sounds. But it was pretty fun.
J: Try now, sorry about that. I didn't realize if I deleted the file from my dropbox folder it would make the link inactive.
Everyone else, thanks for the feedback! This one is getting pretty good reactions from people I show it to offline as well, so I'll probably keep working on it once judging is complete.
If you have any questions about the source or how it works, feel free to ask. All dialog (contents), questions and static backgrounds are done in assets/data.txt . Dialog (timing), the panning, animation timings are all hardcoded in the "Logic State" class on 173.
Not a huge fan, thought the intro was a bit long, then the quizz started and it became even slower. Would have been a good thing to be able to accelerate the talking.
Thanks for the feedback guys, I agree. I didn't have a chance to put it in front of people before the submission and so I proritized more questions over "skip on space" function. That was a mistake.
Interesting, a quiz game. But it sooo lacked sound! Some speech/jingles/sound effects/music (other than bdum.ogg) would have spiced this up so much! Something else: Don't name it windows_standalone. When unpacking I had to specify the name myself first ^^
Love the joke made by the host, and I love how you personalized the numbers to the characters (ie. number of hooves for the minotaur). The atmosphere could have been improved with the addition of music though. Overall, good job!
There are two things this REALLY needed: Voice acting (and some more sounds to enhance or relieve tension) and the ability to advance text at the user's own pace. Would have helped the game become significantly more enjoyable.
D
DDRKirby(ISQ)29 Dec 2012, 11:59
I really like the transitions and the banter, yeah, etc. Sorely needs a skip dialogue button, maybe a score counter as well.
Fun idea, if the text had been a bit faster and a bit more sound (maybe some music from the SNES game family feud) and e.g. a timer on questions it would be better paced. Questions were on mark and drawings were fun. Somehow the completely static contestants were funny because of the camera focusing. Nicely done.
Aaaw, minions are so cute :D And I actually won! Cool game, but the gaps between questions were quite too long and it started to be a bit borring at the end. But the idea is awesome, there should be "Who wants to be a Millonere villain" :D
Comments26
Everyone else, thanks for the feedback! This one is getting pretty good reactions from people I show it to offline as well, so I'll probably keep working on it once judging is complete.
If you have any questions about the source or how it works, feel free to ask. All dialog (contents), questions and static backgrounds are done in assets/data.txt . Dialog (timing), the panning, animation timings are all hardcoded in the "Logic State" class on 173.
For source file editing:
If you want to view any specific sequence, change the line "self.state = "INTRO01" on line 178 to whatever sequence you want to see.
The results sequences are my favorites, and you can jump straight to them by changing line 178 to any of the following and running the game.
self.state = "WINMINO"
self.state = "WINDEATH"
self.state = "WINPLAYER"
self.state = "TIE"
Adding a "skip message" function would solve this, though...