Ludum Dare #26compo
1BtnBounce
Minimalism. The way I wanted to implemented this concept, was by giving the player nothing more than one button to control. Only with this one button, can the player achieve his goal; to defeat 10 flying whatevers.
For optimal experience, I strongly recommenced you download the game, instead of playing it through your browser.
(Silly me, forgot to include a preloader. Oh well.)
CTRL + F for fullscreen.
Good luck, and have fun!
For optimal experience, I strongly recommenced you download the game, instead of playing it through your browser.
(Silly me, forgot to include a preloader. Oh well.)
CTRL + F for fullscreen.
Good luck, and have fun!
Genres: action





Comments33
@Zathalos: Happy to hear you found it addicting. Great job, it took me a long time to get to 5 myself.
@cacciatc: Yeah, I like the sound of that idea! I've been thinking about 2v2 versus mode as well. Shooting them beams at each other!
Cool music!
Nice sprites and music. I'm just missing a few sound effects.
Also the music is mighty fine.
@cinnamonmelonpig: Yeah, it's supposed to always move, but you can change direction with "L" anytime. It takes a couple of tries getting used to. Good luck!
@ohsqueezy:Glad you liked it! I'll be sure to add more stages and enemies once Ludum Dare is over!
What did you use to make the music??
@caranha: Thanks caranha! Indeed, I need to balance the game even more. I'll probably continue working on the game after LD is over. To make the music, I used magical8bitplugin VST with FL Studio.