360

Overall★★★★★★★★★★3.37
Fun★★★★★★★★★★3.43
Innovation★★★★★★★★★★3.04
Theme★★★★★★★★★★3.50
Graphics★★★★★★★★★★2.56
Audio★★★★★★★★★★2.11
Humor★★★★★★★★★★1.60
Mood★★★★★★★★★★2.56
Coolness★★★★★★★★★★88%
360 is a minimalistic singleplayer puzzle-platformer for Windows. Using a very small toolset, the player solves a variety of puzzles centered around gravity and momentum.

Unfortunately I totally forgot about Ludum Dare and only remembered it on Sunday morning. Consequently this is not really a 48-hour-entry but more of a 12-hour one, but still, I'm kind of satisfied with the results. It doesn't get that much more minimalistic...

The game is pretty small, so one playthrough probably requires about 15 minutes or less.

Note: Requires DirectX 9.0c to run

Comments30

@SamPotasz29 Apr 2013, 18:29
I get an error about a missing DLL file, and it won't let me open the game :(
lightsoda
lightsoda29 Apr 2013, 18:35
Had some fun with this. I dig the mechanics and feel the puzzles complement them pretty well.
infinitedog1 May 2013, 10:56
Simple, nice and funny. Good job!
myachin1 May 2013, 11:00
pretty game
Ditto
Ditto1 May 2013, 11:07
I really like this! It feels really good to flip gravity like crazy to complete some of the levels! Only problem I have is that it's hard to orient when there is no background : P
ShellfishGamesauthor1 May 2013, 11:28
@SamPotasz, what DLL is missing exactly?

@all of you - thanks for playing, I'm glad that you like it.
Alex Rose
Alex Rose1 May 2013, 11:49
Dude, I actually love this game.

It's hard, but the type of hard where you know it's your own fault for failing, because the game mechanics are so tight. I ended up using this orbiting technique spinning really fast to slow myself down and get to other places.

The last level felt like it was in the wrong order, like.. by the time I had done the level with the three switches and the two red boxes it was really easy to just do the last level without pressing switches at all.

I just wish it was longer! I love hard games. But yeah, great work man.
fysx
fysx1 May 2013, 11:58
Very cool game and clever puzzles! Order of the puzzles could be improved. Found the 7th much harder than the 8th and 9th. Well done!
MRvanderPants1 May 2013, 12:56
Clever game, works really good with the theme as well.
infernet89
infernet891 May 2013, 13:36
It says "Display at 32 bit it's not supported by avaible hardware on line 19", didn't rated.
Typedeaf
Typedeaf1 May 2013, 13:43
I'm a sucker for these kinds of games. I would have been perfectly happy if the theme had turned out to be Alternate Physics.

Game is challenging and satisfying, the two most important aspects of a jumper game. A longer game would need more kinds of puzzle elements than just the black switches and red kill zones, but for the length that it spans they work well. Only complaint I'd have would be some kind of background so you can navigate more easily, and kill zones at the edges so you know when you fall out of the level.

Good game :)
ShellfishGamesauthor1 May 2013, 13:48
infernet89, that problem can probably be solved by using another screen resolution, which can be changed in the settings.txt file (first two lines represent display width and height, default is 1280x800). Sorry for the inconvenience!

And again, thank you for all the positive feedback and helpful criticism.
onzephyr1 May 2013, 14:46
well implemented mechanic. Thats got a great feel to it. A background or landmarks of sorts to help the player know direction to orientate is the only addition I found I wanted.
Tokken18
Tokken181 May 2013, 15:01
Can't play, have a mac.
lorancou
lorancou2 May 2013, 12:01
Very good for 12 hours, and well balanced. This surely fits the them as well, congratz!
Salamander32 May 2013, 12:07
Considering this was completed in 12 hours, it's a pretty solid platformer. The lack of obvious boundaries is a bit irritating, but otherwise the level design is nice and the animations for levels extending/retracting was surprisingly slick. Good job.
JimmyLord2 May 2013, 13:19
Fun, enjoyed the puzzles, none were too frustrating, could use dynamic zoom to help orient when moving fast/flipping, especially on the level with the 2 red boxes.
ShellfishGamesauthor2 May 2013, 13:25
@JimmyLord - indeed, the code for dynamic zooming was even there, actually I wanted to let the player define the zoom factor but simply forgot to implement that feature in time. =/
SmallDeadGuy2 May 2013, 14:05
Quite nice game. Could use a bit more polish with music but the puzzles are really nice.
whilefun3 May 2013, 01:14
Pretty neat concept! I thought this was a great entry. I had a lot of fun playing, and figuring out the mechanics. That level with the two red boxes is angering. Haha. Good work :)
killerstarbunny3 May 2013, 01:20
Ahhh it's great to see a DBPro game. I used to use it but now I'm a Unity guy.
EggDestroyer
EggDestroyer4 May 2013, 09:18
Simple, efficient. Could use some polish (nothing surprising for a 12h game tho) by putting boundaries and less... greenish... text :D but overall I enjoyed it. Well done :)
TheColorMan
TheColorMan5 May 2013, 22:37
Great game! I thought it was fun
SaintHeiser6 May 2013, 14:41
Good job!
Despite minimalistic gameplay, I enjoyed with your level design and game mechanics.
Thanks for entry!
Skulls
Skulls7 May 2013, 04:48
Cool game, basically a simplified version of And Yet It Moves.
shohs7 May 2013, 05:08
Pretty good game, especially since it was made in 12 hours. Good job!
oskardevelopment9 May 2013, 11:40
Very nicely done! Was very fun and made me complete the whole game in the first run! Giving it high points. :)

Sorry about the last action in my game - was thinking about doing it the way you suggested but felt to keep to the statement that a lack of actions is a lack of life. :)

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